Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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Marcus Wanners fd7212eeb8 Adding 5 shaders by Gabriel P. 2010-07-05 22:31:03 +00:00
Data/User/GameConfig Initial directory structure. 2009-08-09 21:01:41 +00:00
Languages/po Initial directory structure. 2009-08-09 21:01:41 +00:00
16bit.txt Adding 5 shaders by Gabriel P. 2010-07-05 22:31:03 +00:00
32bit.txt Adding 5 shaders by Gabriel P. 2010-07-05 22:31:03 +00:00
README.txt Fixed broken link in README. 2009-12-05 19:48:42 +00:00
acidmetal.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
acidtrip.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
acidtrip2.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
auto_toon.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
auto_toon2.txt Adding 5 shaders by Gabriel P. 2010-07-05 22:31:03 +00:00
bad_bloom.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
brighten.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
chrismas.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
color_swap_1.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
cool1.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
darkerbrighter.txt Adding 5 shaders by Gabriel P. 2010-07-05 22:31:03 +00:00
emboss.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
fire.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
fire2.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
firewater.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
grayscale.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
grayscale2.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
invert.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
invert_blue.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
invertedoutline.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
mad_world.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
nightvision.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
nightvision2.txt Added note to README, new shader (sunset2), updated nightvision2 with new resolution value. 2009-08-10 14:39:02 +00:00
nightvision2scanlines.txt My first commit with SVN, let's all hope I don't make some epic stupid mistake… 2010-06-23 04:53:43 +00:00
posterize.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
posterize2.txt Posterize2 2009-08-12 01:51:32 +00:00
primarycolors.txt Adding 5 shaders by Gabriel P. 2010-07-05 22:31:03 +00:00
sepia.txt My first commit with SVN, let's all hope I don't make some epic stupid mistake… 2010-06-23 04:53:43 +00:00
sketchy.txt New shader: sketchy. Makes the screen look like a pencil sketch with a bit of color. 2009-08-12 01:03:59 +00:00
spookey1.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
spookey2.txt shader updates and new one added 2009-08-12 23:50:06 +00:00
stereoscopic.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
stereoscopic2.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
sunset.txt Added shaders from Data/User/Shaders of main repo. 2009-08-09 21:40:54 +00:00
sunset2.txt Added note to README, new shader (sunset2), updated nightvision2 with new resolution value. 2009-08-10 14:39:02 +00:00
toxic.txt shader updates and new one added 2009-08-12 23:50:06 +00:00

README.txt

//dummy shader:
uniform samplerRECT samp0 : register(s0);

void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
  float4 c0 = texRECT(samp0, uv0).rgba;
  ocol0 = float4(c0.r, c0.g, c0.b, c0.a);
}
/*
And now that's over with, the contents of this readme file!
For best results, turn Wordwrap formatting on...
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at <http://dolphin-shaders-database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shaders-database/wiki/Documentation> for more details on the way shaders work.

This file will hopefully hold more content in future...
*/