Adding 5 shaders by Gabriel P.

This commit is contained in:
Marcus Wanners 2010-07-05 22:31:03 +00:00
parent ab1537925f
commit fd7212eeb8
5 changed files with 470 additions and 0 deletions

109
16bit.txt Normal file
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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
//Change this number to increase the pixel size.
int pixelSize = 3;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
int val = uv0[0];
int val2 = uv0[1];
val = val % pixelSize;
val2 = val2 % pixelSize;
if(val == 0 && val2 == 0 ){
if (c0.r < 0.1 && c0.r >= 0)
red = 0.1;
if (c0.r < 0.20 && c0.r >= 0.1)
red = 0.20;
if (c0.r <0.40 && c0.r >= 0.20)
red = 0.40;
if (c0.r <0.60 && c0.r >= 0.40)
red = 0.60;
if (c0.r <0.80 && c0.r >= 0.60)
red = 0.80;
if (c0.r >= 0.80)
red = 1;
if (c0.b < 0.1 && c0.b >= 0)
blue = 0.1;
if (c0.b < 0.20 && c0.b >= 0.1)
blue = 0.20;
if (c0.b <0.40 && c0.b >= 0.20)
blue = 0.40;
if (c0.b <0.60 && c0.b >= 0.40)
blue = 0.60;
if (c0.b <0.80 && c0.b >= 0.60)
blue = 0.80;
if (c0.b >= 0.80)
blue = 1;
if (c0.g < 0.1 && c0.g >= 0)
green = 0.1;
if (c0.g < 0.20 && c0.g >= 0.1)
green = 0.20;
if (c0.g <0.40 && c0.g >= 0.20)
green = 0.40;
if (c0.g <0.60 && c0.g >= 0.40)
green = 0.60;
if (c0.g <0.80 && c0.g >= 0.60)
green = 0.80;
if (c0.g >= 0.80)
green = 1;
}
else{
float4 c1 = texRECT(samp0, uv0-float2(val, val2)).rgba;
if (c1.r < 0.1 && c1.r >= 0)
red = 0.1;
if (c1.r < 0.20 && c1.r >= 0.1)
red = 0.20;
if (c1.r <0.40 && c1.r >= 0.20)
red = 0.40;
if (c1.r <0.60 && c1.r >= 0.40)
red = 0.60;
if (c1.r <0.80 && c1.r >= 0.60)
red = 0.80;
if (c1.r >= 0.80)
red = 1;
if (c1.b < 0.1 && c1.b >= 0)
blue = 0.1;
if (c1.b < 0.20 && c1.b >= 0.1)
blue = 0.20;
if (c1.b <0.40 && c1.b >= 0.20)
blue = 0.40;
if (c1.b <0.60 && c1.b >= 0.40)
blue = 0.60;
if (c1.b <0.80 && c1.b >= 0.60)
blue = 0.80;
if (c1.b >= 0.80)
blue = 1;
if (c1.g < 0.1 && c1.g >= 0)
green = 0.1;
if (c1.g < 0.20 && c1.g >= 0.1)
green = 0.20;
if (c1.g <0.40 && c1.g >= 0.20)
green = 0.40;
if (c1.g <0.60 && c1.g >= 0.40)
green = 0.60;
if (c1.g <0.80 && c1.g >= 0.60)
green = 0.80;
if (c1.g >= 0.80)
green = 1;
}
ocol0 = float4(red, green, blue, c0.a);
}

157
32bit.txt Normal file
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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
//Change this number to increase the pixel size.
int pixelSize = 2;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
int val = uv0[0];
int val2 = uv0[1];
val = val % pixelSize;
val2 = val2 % pixelSize;
if(val == 0 && val2 == 0 ){
if (c0.r < 0.06 && c0.r >= 0)
red = 0.06;
if (c0.r < 0.13 && c0.r >= 0.06)
red = 0.13;
if (c0.r < 0.26 && c0.r >= 0.13)
red = 0.26;
if (c0.r < 0.33 && c0.r >= 0.26)
red = 0.33;
if (c0.r <0.46 && c0.r >= 0.33)
red = 0.46;
if (c0.r <0.60 && c0.r >= 0.46)
red = 0.60;
if (c0.r <0.73 && c0.r >= 0.60)
red = 0.73;
if (c0.r <0.80 && c0.r >= 0.73)
red = 0.80;
if (c0.r <0.93 && c0.r >= 0.80)
red = 0.93;
if (c0.r <=1 && c0.r >= 0.93)
red = 1;
if (c0.b < 0.06 && c0.b >= 0)
blue = 0.06;
if (c0.b < 0.13 && c0.b >= 0.06)
blue = 0.13;
if (c0.b < 0.26 && c0.b >= 0.13)
blue = 0.26;
if (c0.b < 0.33 && c0.b >= 0.26)
blue = 0.33;
if (c0.b <0.46 && c0.b >= 0.33)
blue = 0.46;
if (c0.b <0.60 && c0.b >= 0.46)
blue = 0.60;
if (c0.b <0.73 && c0.b >= 0.60)
blue = 0.73;
if (c0.b <0.80 && c0.b >= 0.73)
blue = 0.80;
if( c0.b <0.93 && c0.b >= 0.80)
blue = 0.93;
if (c0.b <=1 && c0.b >= 0.93)
blue = 1;
if (c0.g < 0.06 && c0.g >= 0)
green = 0.06;
if (c0.g < 0.13 && c0.g >= 0.06)
green = 0.13;
if (c0.g < 0.26 && c0.g >= 0.13)
green = 0.26;
if (c0.g < 0.33 && c0.g >= 0.26)
green = 0.33;
if (c0.g <0.46 && c0.g >= 0.33)
green = 0.46;
if (c0.g <0.60 && c0.g >= 0.46)
green = 0.60;
if (c0.g <0.73 && c0.g >= 0.60)
green = 0.73;
if (c0.g <0.80 && c0.g >= 0.73)
green = 0.80;
if( c0.g <0.93 && c0.g >= 0.80)
green = 0.93;
if (c0.g <=1 && c0.g >= 0.93)
green = 1;
}
else{
float4 c1 = texRECT(samp0, uv0-float2(val, val2)).rgba;
if (c1.r < 0.06 && c1.r >= 0)
red = 0.06;
if (c1.r < 0.13 && c1.r >= 0.06)
red = 0.13;
if (c1.r < 0.26 && c1.r >= 0.13)
red = 0.26;
if (c1.r < 0.33 && c1.r >= 0.26)
red = 0.33;
if (c1.r <0.46 && c1.r >= 0.33)
red = 0.46;
if (c1.r <0.60 && c1.r >= 0.46)
red = 0.60;
if (c1.r <0.73 && c1.r >= 0.60)
red = 0.73;
if (c1.r <0.80 && c1.r >= 0.73)
red = 0.80;
if (c1.r <0.93 && c1.r >= 0.80)
red = 0.93;
if (c1.r <=1 && c1.r >= 0.93)
red = 1;
if (c1.b < 0.06 && c1.b >= 0)
blue = 0.06;
if (c1.b < 0.13 && c1.b >= 0.06)
blue = 0.13;
if (c1.b < 0.26 && c1.b >= 0.13)
blue = 0.26;
if (c1.b < 0.33 && c1.b >= 0.26)
blue = 0.33;
if (c1.b <0.46 && c1.b >= 0.33)
blue = 0.46;
if (c1.b <0.60 && c1.b >= 0.46)
blue = 0.60;
if (c1.b <0.73 && c1.b >= 0.60)
blue = 0.73;
if (c1.b <0.80 && c1.b >= 0.73)
blue = 0.80;
if( c1.b <0.93 && c1.b >= 0.80)
blue = 0.93;
if (c1.b <=1 && c1.b >= 0.93)
blue = 1;
if (c1.g < 0.06 && c1.g >= 0)
green = 0.06;
if (c1.g < 0.13 && c1.g >= 0.06)
green = 0.13;
if (c1.g < 0.26 && c1.g >= 0.13)
green = 0.26;
if (c1.g < 0.33 && c1.g >= 0.26)
green = 0.33;
if (c1.g <0.46 && c1.g >= 0.33)
green = 0.46;
if (c1.g <0.60 && c1.g >= 0.46)
green = 0.60;
if (c1.g <0.73 && c1.g >= 0.60)
green = 0.73;
if (c1.g <0.80 && c1.g >= 0.73)
green = 0.80;
if( c1.g <0.93 && c1.g >= 0.80)
green = 0.93;
if ( c1.g >= 0.93)
green = 1;
}
ocol0 = float4(red, green, blue, c0.a);
}

99
auto_toon2.txt Normal file
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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
//Changethis to increase the number of colors.
float numColors =8;
float4 to_gray = float4(0.3,0.59,0.11,0);
float x1 = dot(to_gray, texRECT(samp0, uv0+float2(1,1)));
float x0 = dot(to_gray, texRECT(samp0, uv0+float2(-1,-1)));
float x3 = dot(to_gray, texRECT(samp0, uv0+float2(1,-1)));
float x2 = dot(to_gray, texRECT(samp0, uv0+float2(-1,1)));
float edge = (x1 - x0) * (x1 - x0);
float edge2 = (x3 - x2) * (x3 - x2);
edge += edge2;
float4 color = texRECT(samp0, uv0).rgba;
float4 c0 = max(color - float4(edge, edge, edge, edge) * 12, float4(0,0,0,0));
//Change this number to increase the pixel size.
int pixelSize = 1;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
bool rr = false;
bool bb = false;
bool gg = false;
int val = uv0[0];
int val2 = uv0[1];
int count = 1;
double colorN = 0.0;
double colorB = 0.0;
val = val % pixelSize;
val2 = val2 % pixelSize;
//if(val == 0 && val2 == 0 )
// c0 = texRECT(samp0, uv0).rgba;
//else
// c0 = texRECT(samp0, uv0-float2(val, val2)).rgba;
for(count = 1; count <= numColors ; count++){
colorN = count / numColors;
if ( c0.r <= colorN && c0.r >= colorB && rr == false ){
if (count == 1){
if(colorN >= 0.1)
red = 0.01;
else
red = colorN;
}
else if (count == numColors)
red = 0.95;
else
red = colorN ;
rr = true;
}
if (c0.b <= colorN && c0.b >= colorB && bb == false){
if (count == 1){
if(colorN >= 0.1)
blue = 0.01;
else
blue = colorN;
}
else if (count == numColors)
blue = 0.95;
else
blue = colorN ;
bb = true;
}
if (c0.g <= colorN && c0.g >= colorB && gg == false){
if (count == 1){
if(colorN >= 0.1)
green = 0.01;
else
green = colorN;
}
else if (count == numColors)
green = 0.95 ;
else
green = colorN ;
gg = true;
}
colorB = count / numColors;
if(rr == true && bb == true && gg == true)
break;
}
ocol0 = float4(red, green, blue, c0.a);
}

36
darkerbrighter.txt Normal file
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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float4 c1 = texRECT(samp0, uv0 - float2(1, 0)).rgba;
float4 c2 = texRECT(samp0, uv0 - float2(0, 1)).rgba;
float4 c3 = texRECT(samp0, uv0 + float2(1, 0)).rgba;
float4 c4 = texRECT(samp0, uv0 + float2(0, 1)).rgba;
float red = c0.r;
float blue = c0.b;
float green = c0.g;
float red2 = (c1.r + c2.r + c3.r + c4.r) / 4;
float blue2 = (c1.b + c2.b + c3.b + c4.b) / 4;
float green2 = (c1.g + c2.g + c3.g + c4.g) / 4;
if(red2 > 0.3)
red = c0.r + c0.r / 2 ;
else
red = c0.r - c0.r / 2 ;
if(green2 > 0.3)
green = c0.g+ c0.g / 2;
else
green = c0.g - c0.g / 2;
if(blue2 > 0.3)
blue = c0.b+ c0.b / 2 ;
else
blue = c0.b - c0.b / 2 ;
ocol0 = float4(red, green, blue, c0.a);
}

69
primarycolors.txt Normal file
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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float red = c0.r;
float blue = c0.b;
float green = c0.g;
float factor = 2;
float max = 0.8;
float min = 0.3;
if(c0.r > c0.g && c0.b > c0.g){
if(c0.r < c0.b + 0.05 && c0.b < c0.r + 0.05){
red = 0.7;
blue = 0.7;
green = 0.05;
}
else if(c0.r > c0.b + 0.05){
red = 0.7;
blue = 0.05;
green = 0.05;
}
else if (c0.b > c0.r + 0.05){
red = 0.05;
blue = 0.7;
green = 0.05;
}
}
if(c0.r > c0.b && c0.g > c0.b){
if(c0.r < c0.g + 0.05 && c0.g < c0.r + 0.05){
red = 0.7;
blue = 0.05;
green = 0.7;
}
else if(c0.r > c0.g + 0.05){
red = 0.7;
blue = 0.05;
green = 0.05;
}
else if (c0.g > c0.r + 0.05){
red = 0.05;
blue = 0.05;
green = 0.7;
}
}
if(c0.g > c0.r && c0.b > c0.r){
if(c0.g < c0.b + 0.05 && c0.b < c0.g + 0.05){
red = 0.05;
blue = 0.7;
green = 0.7;
}
else if(c0.g > c0.b + 0.05){
red = 0.05;
blue = 0.05;
green = 0.7;
}
else if (c0.b > c0.g + 0.05){
red = 0.05;
blue = 0.7;
green = 0.05;
}
}
ocol0 = float4(red, green, blue, c0.a);
}