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OpenCL
Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
2010-06-29 02:23:09 +00:00
AVIDump.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.h
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BPFunctions.h
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
BPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPMemory.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
BPStructs.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
BPStructs.h
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CPMemory.cpp
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CPMemory.h
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CommandProcessor.cpp
Uncomment Ayuanx patch, this was commented in my last commit by error, My apologize...
2010-06-25 00:13:06 +00:00
CommandProcessor.h
My first commit :D
2010-06-24 13:28:54 +00:00
DataReader.h
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Fifo.cpp
My first commit :D
2010-06-24 13:28:54 +00:00
Fifo.h
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HiresTextures.cpp
Automatically detect and use shared library packages for
2010-06-16 12:42:49 +00:00
HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
apply some speedup to dx11 plugin + some minor stuff
2010-06-16 10:12:57 +00:00
IndexGenerator.h
let's keep experimenting:
2010-05-22 21:58:43 +00:00
LookUpTables.h
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NativeVertexFormat.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
NativeVertexWriter.cpp
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NativeVertexWriter.h
fast commit :
2010-05-04 14:43:30 +00:00
OnScreenDisplay.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
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OpcodeDecoding.cpp
Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
2010-06-22 13:17:01 +00:00
OpcodeDecoding.h
I hope you all like this. Changes:
2009-10-02 14:03:07 +00:00
PixelEngine.cpp
My first commit :D
2010-06-24 13:28:54 +00:00
PixelEngine.h
Hg:
2010-06-09 01:37:08 +00:00
PixelShaderGen.cpp
this is a pure optimization commit:
2010-07-02 17:09:53 +00:00
PixelShaderGen.h
some fixes to my last commit and ....
2010-06-14 14:36:01 +00:00
PixelShaderManager.cpp
a little optimization in shaders constants setting , based on the same idea of nodchip changes.
2010-05-17 22:17:46 +00:00
PixelShaderManager.h
Preparing stuff for DX11:
2010-06-12 15:49:21 +00:00
Profiler.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Profiler.h
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Render.h
this is a pure optimization commit:
2010-07-02 17:09:53 +00:00
SConscript
Simplify the SCons build:
2010-06-10 14:18:21 +00:00
Statistics.cpp
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
Statistics.h
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
TextureConversionShader.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
TextureConversionShader.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
TextureDecoder.cpp
Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
2010-06-22 13:17:01 +00:00
TextureDecoder.h
add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to.
2010-06-19 13:31:40 +00:00
VertexLoader.cpp
VideoCommon: A minor speed up.
2010-06-23 03:02:15 +00:00
VertexLoader.h
Removed more compiler warnings in linux.
2010-03-07 22:48:37 +00:00
VertexLoaderManager.cpp
Fixed the crazy code in r5161.
2010-03-06 10:07:37 +00:00
VertexLoaderManager.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Normal.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Position.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Position.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexShaderGen.cpp
little fix for an error introduced in my last commit, thanks to Soren for pointing the error
2010-07-01 12:51:55 +00:00
VertexShaderGen.h
some fixes to my last commit and ....
2010-06-14 14:36:01 +00:00
VertexShaderManager.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
VertexShaderManager.h
Preparing stuff for DX11:
2010-06-12 15:49:21 +00:00
VideoCommon.h
some fixes to my last commit and ....
2010-06-14 14:36:01 +00:00
VideoConfig.cpp
Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
2010-06-22 13:17:01 +00:00
VideoConfig.h
Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
2010-06-22 13:17:01 +00:00
VideoState.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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memcpy_amd.cpp
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