dolphin/Source/Plugins/Plugin_Wiimote/Src
John Peterson 1ead45ca04 Wiimote: Fixed slight oversight in the last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2086 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 09:39:35 +00:00
..
Config.cpp Wiimote: Fixed the switching between real and emulated wiimote, the reporting mode is now shared in real/emu dual mode, the accelerator neutral values are shared, the extension is somewhat shared but still doesn't support unplugging and reinserting the extension during gameplay in dual mode. Improved debugging, fixed a bug in movement recording, fixed a bug in report 0x21 eeprom reading so that the game reads the accelerator neutral values from it. 2009-02-01 13:01:50 +00:00
Config.h Wiimote: Fixed the shared eeprom settings, now the first 42 bytes are shared in dual mode. I'm only copying the data from the Wiimote. I'm not changing anything on the Wiimote eeprom. 2009-02-01 14:58:44 +00:00
ConfigDlg.cpp Wiimote: Fixed slight oversight in the last commit 2009-02-03 09:39:35 +00:00
ConfigDlg.h Wiimote: Fixed the hanging for real. Any call to a function in the wxDialog frame class while the main thread is in a WaitForSingleObject() loop or any other loop will hang the g_pReadThread execution until sometime after that loop has ended. So we must wait for pReadThread to stop from the wxDialog with a timer, we can not use any loop in the main thread to wait for it to stop. 2009-02-03 07:43:52 +00:00
DataReports.cpp Wiimote: The first working IR recording, use Alt + the numerical HotKey to play back the IR data associated with a recording 2009-02-03 00:59:26 +00:00
EmuDefinitions.cpp Wiimote: Fixed the shared eeprom settings, now the first 42 bytes are shared in dual mode. I'm only copying the data from the Wiimote. I'm not changing anything on the Wiimote eeprom. 2009-02-01 14:58:44 +00:00
EmuDefinitions.h Wiimote: The first working IR recording, use Alt + the numerical HotKey to play back the IR data associated with a recording 2009-02-03 00:59:26 +00:00
EmuMain.cpp Wiimote: The first working IR recording, use Alt + the numerical HotKey to play back the IR data associated with a recording 2009-02-03 00:59:26 +00:00
EmuMain.h Wiimote: Fixed the shared eeprom settings, now the first 42 bytes are shared in dual mode. I'm only copying the data from the Wiimote. I'm not changing anything on the Wiimote eeprom. 2009-02-01 14:58:44 +00:00
EmuSubroutines.cpp Wiimote: Fixed the switching between real and emulated wiimote, the reporting mode is now shared in real/emu dual mode, the accelerator neutral values are shared, the extension is somewhat shared but still doesn't support unplugging and reinserting the extension during gameplay in dual mode. Improved debugging, fixed a bug in movement recording, fixed a bug in report 0x21 eeprom reading so that the game reads the accelerator neutral values from it. 2009-02-01 13:01:50 +00:00
EmuSubroutines.h Wiimote: Fixed the switching between real and emulated wiimote, the reporting mode is now shared in real/emu dual mode, the accelerator neutral values are shared, the extension is somewhat shared but still doesn't support unplugging and reinserting the extension during gameplay in dual mode. Improved debugging, fixed a bug in movement recording, fixed a bug in report 0x21 eeprom reading so that the game reads the accelerator neutral values from it. 2009-02-01 13:01:50 +00:00
Encryption.cpp Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
Encryption.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
FillReport.cpp Wiimote: The first working IR recording, use Alt + the numerical HotKey to play back the IR data associated with a recording 2009-02-03 00:59:26 +00:00
Logging.cpp Last commit: Missing files 2009-01-17 14:41:20 +00:00
Logging.h Last commit: Missing files 2009-01-17 14:41:20 +00:00
ReadWiimote.cpp Wiimote: Fixed the hanging for real. Any call to a function in the wxDialog frame class while the main thread is in a WaitForSingleObject() loop or any other loop will hang the g_pReadThread execution until sometime after that loop has ended. So we must wait for pReadThread to stop from the wxDialog with a timer, we can not use any loop in the main thread to wait for it to stop. 2009-02-03 07:43:52 +00:00
SConscript Wiimote: Switch between emulated and real Wiimote during gameplay. 2009-01-25 23:07:15 +00:00
main.cpp Wiimote: Fixed the hanging for real. Any call to a function in the wxDialog frame class while the main thread is in a WaitForSingleObject() loop or any other loop will hang the g_pReadThread execution until sometime after that loop has ended. So we must wait for pReadThread to stop from the wxDialog with a timer, we can not use any loop in the main thread to wait for it to stop. 2009-02-03 07:43:52 +00:00
main.h Wiimote: The first working IR recording, use Alt + the numerical HotKey to play back the IR data associated with a recording 2009-02-03 00:59:26 +00:00
wiimote_hid.h Wiimote: The first working IR recording, use Alt + the numerical HotKey to play back the IR data associated with a recording 2009-02-03 00:59:26 +00:00
wiimote_real.cpp Wiimote: Fixed the hanging for real. Any call to a function in the wxDialog frame class while the main thread is in a WaitForSingleObject() loop or any other loop will hang the g_pReadThread execution until sometime after that loop has ended. So we must wait for pReadThread to stop from the wxDialog with a timer, we can not use any loop in the main thread to wait for it to stop. 2009-02-03 07:43:52 +00:00
wiimote_real.h Wiimote: Fixed the hanging for real. Any call to a function in the wxDialog frame class while the main thread is in a WaitForSingleObject() loop or any other loop will hang the g_pReadThread execution until sometime after that loop has ended. So we must wait for pReadThread to stop from the wxDialog with a timer, we can not use any loop in the main thread to wait for it to stop. 2009-02-03 07:43:52 +00:00