87 lines
1.8 KiB
C++
87 lines
1.8 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __AOSOUNDSTREAM_H__
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#define __AOSOUNDSTREAM_H__
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#include "SoundStream.h"
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#if defined(HAVE_AO) && HAVE_AO
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#include <ao/ao.h>
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#endif
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#include "Thread.h"
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class AOSound : public SoundStream
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{
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#if defined(HAVE_AO) && HAVE_AO
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Common::Thread *thread;
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Common::CriticalSection *soundCriticalSection;
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Common::Event *soundSyncEvent;
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int buf_size;
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ao_device *device;
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ao_sample_format format;
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int default_driver;
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short realtimeBuffer[1024 * 1024];
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public:
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AOSound(int _sampleRate, StreamCallback _callback) :
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SoundStream(_sampleRate, _callback) {}
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virtual ~AOSound() {}
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virtual bool Start();
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virtual void SoundLoop();
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virtual void Stop();
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static bool isValid() {
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return true;
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}
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virtual bool usesMixer() {
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return true;
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}
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virtual void Update();
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virtual int GetSampleRate() {
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return sampleRate;
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}
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#else
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public:
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AOSound(int _sampleRate, StreamCallback _callback) :
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SoundStream(_sampleRate, _callback) {}
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#endif
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};
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#endif //__AOSOUNDSTREAM_H__
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