dolphin/Source/Core
Rodolfo Osvaldo Bogado fc370c5136 Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
whit this code hashing is completely disabled for the dlists content itself this must bring some fps more but i must know if this causes any glitches.
i suspect that no game modify the content of the dlist so hash is time wasted but the only way to test it is with this commit.
please test as many games s you can and give me feedback for any glitch.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7106 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 00:28:28 +00:00
..
AudioCommon The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
Common - CPUID 2011-02-07 21:03:10 +00:00
Core Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games. 2011-02-06 05:42:58 +00:00
DebuggerUICommon LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through. 2011-02-05 20:14:23 +00:00
DebuggerWX In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DiscIO In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DolphinWX Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
InputCommon Small fix for cmake on osx, more work left to be done 2011-02-07 15:51:38 +00:00
VideoCommon Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback. 2011-02-08 00:28:28 +00:00
VideoUICommon Oops, remember to save plugin settings in both close cases. 2011-02-06 15:15:00 +00:00
CMakeLists.txt Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00