..
BoundingBox.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
BoundingBox.h
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
CMakeLists.txt
VideoBackends/D3D: Fix CMakeLists.txt
2019-05-12 00:05:09 +02:00
D3D.vcxproj
msbuild: re-enable standalone vcxproj processing
2020-08-22 16:17:50 -07:00
D3D.vcxproj.filters
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
D3DBase.cpp
D3D11: Query for output merger logic op support and use logic op code only if supported
2019-07-29 16:47:39 +02:00
D3DBase.h
msvc: enable /Zc:preprocessor and make build compile cleanly
2020-08-27 21:58:48 -07:00
D3DState.cpp
D3D11: Add extra logging to StateCache::Get
2019-07-29 16:48:24 +02:00
D3DState.h
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
DXPipeline.cpp
VideoCommon/ShaderGenCommon: Make template functions regular functions
2020-05-25 21:12:29 -04:00
DXPipeline.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXShader.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXShader.h
D3D/DXShader: Remove duplicate GetByteCode function
2019-07-26 19:45:23 -04:00
DXTexture.cpp
D3D11: Query for output merger logic op support and use logic op code only if supported
2019-07-29 16:47:39 +02:00
DXTexture.h
D3D11: Ownership fixes for objects in DXTexture
2019-07-29 16:43:02 +02:00
NativeVertexFormat.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
PerfQuery.cpp
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
2019-07-16 20:54:34 -04:00
PerfQuery.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
Render.cpp
Drop 3D Vision Support
2019-10-04 13:40:21 +10:00
Render.h
Drop 3D Vision Support
2019-10-04 13:40:21 +10:00
SwapChain.cpp
D3D11: Ownership fixes for objects in DXTexture
2019-07-29 16:43:02 +02:00
SwapChain.h
D3DCommon: Fallback to base CreateSwapChain on failure
2019-06-08 20:11:49 +10:00
VertexManager.cpp
VideoCommon/IndexGenerator: Eliminate static state
2019-12-05 10:49:32 -05:00
VertexManager.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
VideoBackend.h
Make default graphics backend not show up as empty
2020-09-06 12:56:45 +02:00
main.cpp
Make default graphics backend not show up as empty
2020-09-06 12:56:45 +02:00