..
Debugger
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
MemoryCards
Consolidate wad installation to one function in the GUI
2011-05-08 02:56:09 +00:00
ARCodeAddEdit.cpp
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
ARCodeAddEdit.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
AboutDolphin.cpp
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
AboutDolphin.h
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
CheatsWindow.cpp
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
CheatsWindow.h
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
ConfigMain.cpp
Adds the option to change the path to the wii nand root
2011-05-24 19:12:18 +00:00
ConfigMain.h
Adds the option to change the path to the wii nand root
2011-05-24 19:12:18 +00:00
FifoPlayerDlg.cpp
Add Catalan language thanks to (and at the urgent request of) Jordi Coma. Also fix a few translation strings in the code.
2011-04-27 01:10:58 +00:00
FifoPlayerDlg.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
Frame.cpp
Consolidate wad installation to one function in the GUI
2011-05-08 02:56:09 +00:00
Frame.h
Adds the option to change the path to the wii nand root
2011-05-24 19:12:18 +00:00
FrameAui.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
FrameTools.cpp
Adds the option to change the path to the wii nand root
2011-05-24 19:12:18 +00:00
GameListCtrl.cpp
Consolidate wad installation to one function in the GUI
2011-05-08 02:56:09 +00:00
GameListCtrl.h
- Time extended in which the tooltip remains visible. (Windows PTFs)
2011-04-20 15:25:21 +00:00
GeckoCodeDiag.cpp
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h
Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
2010-07-23 05:22:12 +00:00
Globals.h
Consolidate wad installation to one function in the GUI
2011-05-08 02:56:09 +00:00
HotkeyDlg.cpp
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
HotkeyDlg.h
Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape.
2011-03-16 12:59:05 +00:00
ISOFile.cpp
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
2011-03-25 18:12:40 +00:00
ISOFile.h
Eliminate ini file loading in the paint, sort, and tooltip events.
2011-03-23 04:31:00 +00:00
ISOProperties.cpp
- fixed a bug on GameList's MenuPopups (Windows Seven/Vista platforms, issue 4403)
2011-04-18 16:30:46 +00:00
ISOProperties.h
- fixed a bug on GameList's MenuPopups (Windows Seven/Vista platforms, issue 4403)
2011-04-18 16:30:46 +00:00
InputConfigDiag.cpp
Build fix. :3
2011-03-18 23:10:56 +00:00
InputConfigDiag.h
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
InputConfigDiagBitmaps.cpp
problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
2011-03-07 00:16:38 +00:00
LogConfigWindow.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
LogConfigWindow.h
Make log options an AUI window instead of a dialog.
2011-02-21 15:01:00 +00:00
LogWindow.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
LogWindow.h
Fix a few issues with the size of the logger pane.
2011-03-23 02:06:40 +00:00
Main.cpp
Reinstate AfterInit(), which is still needed for MacOpenFile()
2011-03-16 01:50:46 +00:00
Main.h
Reinstate AfterInit(), which is still needed for MacOpenFile()
2011-03-16 01:50:46 +00:00
MainNoGUI.cpp
Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.
2011-03-17 10:17:45 +00:00
MemcardManager.cpp
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
MemcardManager.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
NetWindow.cpp
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
NetWindow.h
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
PHackSettings.cpp
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
PHackSettings.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
PatchAddEdit.cpp
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
PatchAddEdit.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
UDPConfigDiag.cpp
Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape.
2011-03-16 12:59:05 +00:00
UDPConfigDiag.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp
Fix a minor translation issue in the video config dialog.
2011-05-23 03:20:42 +00:00
VideoConfigDiag.h
Video configuration dialog stuff:
2011-04-29 23:11:18 +00:00
WXInputBase.cpp
Be more flexible about hotkey modifier permutations.
2011-01-30 14:20:20 +00:00
WXInputBase.h
Clean up nowx and stop cocoaApp busy-waiting in the main loop.
2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
WiimoteConfigDiag.h
The escape key should now work to close most of the dialogs in dolphin. Let me know of any that I missed. I am sure there are some. I also notice that anytime a wxNotebook is used a page should be set to get proper focus on the dialog.
2011-03-15 14:37:04 +00:00
WxUtils.cpp
Fix a few strings for translation.
2011-04-17 21:39:58 +00:00
WxUtils.h
r6928 redux
2011-01-27 23:59:12 +00:00
X11Utils.cpp
Fix the default setting for the fullscreen resolution on linux.
2011-03-08 22:43:44 +00:00
X11Utils.h
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
2011-02-09 03:12:05 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00