dolphin/Source/Plugins/Plugin_VideoOGL/Src
Shawn Hoffman e3f9886c72 GUI updates: filesystemviewer is now ISOproperties, beginning of gameconfig (gameini) editing. Some misc cleanup here and there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1126 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 18:39:09 +00:00
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Debugger Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
GUI GUI updates: filesystemviewer is now ISOproperties, beginning of gameconfig (gameini) editing. Some misc cleanup here and there. 2008-11-11 18:39:09 +00:00
Logging more osx64 work 2008-10-25 17:47:46 +00:00
OS Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
BPStructs.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
BPStructs.h savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption) 2008-10-25 17:09:06 +00:00
Config.cpp changed ConfigMain and ogl config. 2008-11-04 09:56:25 +00:00
Config.h changed ConfigMain and ogl config. 2008-11-04 09:56:25 +00:00
GLUtil.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
GLUtil.h add cocoa in ogl plugin 2008-10-27 20:29:32 +00:00
Globals.cpp more osx64 work 2008-10-25 17:47:46 +00:00
Globals.h Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
ImageWrite.cpp Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
ImageWrite.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
NativeVertexFormat.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
OpcodeDecoding.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShaderManager.cpp Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
PixelShaderManager.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
Render.cpp a small fix when not using stretch and a small code move 2008-11-09 00:28:12 +00:00
Render.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
SConscript Linux compiling fix 2008-11-11 07:31:40 +00:00
TextureConverter.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureConverter.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureMngr.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
TextureMngr.h Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
VertexLoader.cpp replace m_VtxDesc.Tex7Coord that I missed 2008-11-11 04:50:39 +00:00
VertexLoader.h Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) 2008-10-28 21:04:14 +00:00
VertexLoaderManager.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexLoaderManager.h Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
VertexLoader_Color.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.cpp fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
VertexLoader_Normal.h fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
VertexLoader_Position.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_TextCoord.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexManager.cpp Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
VertexManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexShaderManager.cpp Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at 2008-11-04 05:49:48 +00:00
VertexShaderManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFB.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
XFB.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
cocoaGL.h more osx64 work 2008-10-25 17:47:46 +00:00
cocoaGL.m more osx64 work 2008-10-25 17:47:46 +00:00
main.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp compiler doesn't like unmatched '' even in comments 2008-09-08 06:48:23 +00:00
rasterfont.cpp more warning fixes 2008-09-08 07:09:34 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00