![]() . Fixed Sample Rate for DSP (Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise) . Fixed Sample Rate for AI (Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio) . Fixed Backend list for DSPLLE . Improved Aduio DMA a bit (There might be a completely redesign in following phases) WARNING: The whole rework will take time to complete. This commit is compilable, but could be unstable. So you can try it and test it but don't take it as a release rev! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
Debugger | ||
Logging | ||
Config.cpp | ||
Config.h | ||
DSPConfigDlgLLE.cpp | ||
DSPConfigDlgLLE.h | ||
DSPDebugInterface.cpp | ||
DSPDebugInterface.h | ||
DSPHost.cpp | ||
DSPSymbols.cpp | ||
DSPSymbols.h | ||
Globals.cpp | ||
Globals.h | ||
SConscript | ||
Tools.cpp | ||
Tools.h | ||
main.cpp | ||
stdafx.cpp | ||
stdafx.h |