dolphin/Source/Core/DolphinWX/Src/NetWindow.cpp

559 lines
18 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "NetSockets.h"
#include "NetWindow.h"
///////////////////////
// Main Frame window
BEGIN_EVENT_TABLE(NetPlay, wxFrame)
EVT_BUTTON(ID_BUTTON_JOIN, NetPlay::OnJoin)
EVT_BUTTON(ID_BUTTON_HOST, NetPlay::OnHost)
EVT_HOST_COMMAND(wxID_ANY, NetPlay::OnNetEvent)
EVT_CHECKBOX(ID_READY, NetPlay::OnGUIEvent)
EVT_CHECKBOX(ID_RECORD, NetPlay::OnGUIEvent)
EVT_BUTTON(ID_CHANGEGAME, NetPlay::OnGUIEvent)
EVT_BUTTON(ID_BUTTON_GETIP, NetPlay::OnGUIEvent)
EVT_BUTTON(ID_BUTTON_GETPING, NetPlay::OnGUIEvent)
EVT_BUTTON(ID_BUTTON_CHAT, NetPlay::OnGUIEvent)
EVT_TEXT_ENTER(ID_CHAT, NetPlay::OnGUIEvent)
EVT_BUTTON(ID_BUTTON_QUIT, NetPlay::OnDisconnect)
EVT_CLOSE(NetPlay::OnQuit)
END_EVENT_TABLE()
NetPlay::NetPlay(wxWindow* parent, std::string GamePaths, std::string GameNames) :
wxFrame(parent, wxID_ANY, _T("Net Play"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE & ~ wxMAXIMIZE_BOX)
{
m_selectedGame = 'a'; m_hostaddr = 'a';
m_games = GameNames; m_paths = GamePaths;
m_isHosting = 2; m_ready = m_clients_ready = false;
m_loopframe = m_frame = m_NetModel = m_numClients = 0;
DrawGUI();
}
NetPlay::~NetPlay()
{
ConfigIni.Load(CONFIG_FILE);
ConfigIni.Set("Netplay", "Nickname", m_nick);
ConfigIni.Set("Netplay", "UsedPort", (int)m_port);
ConfigIni.Set("Netplay", "LastIP", m_address);
ConfigIni.Save(CONFIG_FILE);
}
void NetPlay::OnJoin(wxCommandEvent& WXUNUSED(event))
{
unsigned short server_port;
m_address = std::string(m_ConAddr->GetValue().mb_str());
m_nick = std::string(m_SetNick->GetValue().mb_str());
sf::IPAddress host = m_address.substr(0, m_address.find(':'));
std::string port_str = m_address.substr(m_address.find(':') + 1);
TryParseUInt(port_str, (u32*)&server_port); // Server port
TryParseUInt((const char *)m_SetPort->GetValue().mb_str(), (u32*)&m_port); // User port
if (m_nick.size() > 255)
m_nick = m_nick.substr(0 , 255);
SetTitle(wxT("Net Play : Connecting to Host..."));
// Create the client socket
sf::SocketTCP sock_client;
sf::SocketUDP sock_client_UDP;
if (sock_client.Connect(server_port, host, 1.5) == sf::Socket::Done)
{
// Try to Bind the UDP Socket
if (sock_client_UDP.Bind(m_port))
{
m_sock_client = new ClientSide(this, sock_client, sock_client_UDP, m_address, m_nick);
m_sock_client->Create();
m_sock_client->Run();
// Create the GUI
m_isHosting = false;
DrawNetWindow();
}
else
{
SetTitle(wxT("Net Play"));
PanicAlert("Can't Bind UDP socket on the specified Port: %d ! \n"
"Make sure port is forwarded and not in use !", m_port);
}
}
else
{
SetTitle(wxT("Net Play"));
PanicAlert("Can't connect to the specified IP Address ! \nMake sure Hosting port is forwarded !");
}
}
void NetPlay::OnHost(wxCommandEvent& WXUNUSED(event))
{
TryParseInt(m_SetPort->GetValue().mb_str(), (int*)&m_port);
m_nick = std::string(m_SetNick->GetValue().mb_str());
if (m_GameList->GetSelection() == wxNOT_FOUND) {
PanicAlert("No Game Selected ! Please select a Game...");
return;
}
if (!m_SetPort->GetValue().size() || m_port < 1000 || m_port > 65535) {
PanicAlert("Bad Port entered (%d) ! Please enter a working socket port...", m_port);
return;
}
if (m_nick.size() > 255)
m_nick = m_nick.substr(0 , 255);
m_NetModel = m_NetMode->GetSelection();
m_selectedGame = std::string(m_GameList_str[m_GameList->GetSelection()].mb_str());
NOTICE_LOG(NETPLAY,"Game has been set to : %s \n",m_selectedGame.c_str());
// Create the listening socket
sf::SocketTCP sock_server;
sf::SocketUDP sock_server_UDP;
// Start the listening socket and bind UDP socket port
if (sock_server.Listen(m_port) && sock_server_UDP.Bind(m_port))
{
m_sock_server = new ServerSide(this, sock_server, sock_server_UDP, m_NetModel, m_nick);
m_sock_server->Create();
m_sock_server->Run();
// Create the GUI
m_isHosting = true;
DrawNetWindow();
m_Logging->AppendText(wxString::Format(wxT("WARNING : Hosting requires port to be forwarded in firewall!\n")
wxT("*Creation Successful on port %d : Waiting for peers...\n"), m_port));
}
else
{
PanicAlert("Could not listen at specified port !\nMake sure hosting port is not in use !");
return;
}
}
void NetPlay::DrawGUI()
{
int str_end = -1;
int str_start = -1;
wxArrayString netmodes_str;
for(int i = 0; i < (int)m_games.size(); i++)
{
str_start = str_end + 1;
str_end = (int)m_games.find('\n', str_start);
std::string buffer = m_games.substr(str_start, str_end - str_start);
if (str_end == (int)std::string::npos || buffer.size() < 1)
break; // we reached the end of the string
m_GameList_str.Add(wxString::FromAscii(buffer.c_str()));
}
netmodes_str.Add(wxT("P2P Versus (2 players, faster)"));
// TODO : netmodes_str.Add(wxT("Server Mode (4 players, slower)"));
wxPanel *panel = new wxPanel(this);
// Tabs
m_Notebook = new wxNotebook(panel, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
m_Tab_Connect = new wxPanel(m_Notebook, ID_TAB_CONN, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Tab_Connect, wxT("Connect"));
m_Tab_Host = new wxPanel(m_Notebook, ID_TAB_HOST, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Tab_Host, wxT("Host"));
// Tow window, Nickname & Port settings
m_SetNick_text = new wxStaticText(panel, wxID_ANY, wxT(" Nickname : "), wxDefaultPosition, wxDefaultSize);
m_SetNick = new wxTextCtrl(panel, ID_SETNICK, wxT("LOLWUT!"), wxDefaultPosition, wxDefaultSize);
m_SetPort_text = new wxStaticText(panel, wxID_ANY, wxT(" Port to Use : "), wxDefaultPosition, wxDefaultSize);
m_SetPort = new wxTextCtrl(panel, ID_SETPORT, wxT("12345"), wxDefaultPosition, wxDefaultSize);
// CONNECTION TAB
m_ConAddr_text = new wxStaticText(m_Tab_Connect, wxID_ANY, wxT(" IP Address :"), wxDefaultPosition, wxDefaultSize);
m_ConAddr = new wxTextCtrl(m_Tab_Connect, ID_CONNADDR, wxT("127.0.0.1:12345"), wxDefaultPosition, wxSize(250,20), 0);
m_UseRandomPort = new wxCheckBox(m_Tab_Connect, ID_USE_RANDOMPORT, wxT("Use random client port for connection"));
m_JoinGame = new wxButton(m_Tab_Connect, ID_BUTTON_JOIN, wxT("Connect"), wxDefaultPosition, wxDefaultSize);
// Sizers CONNECT
wxBoxSizer* sConnectTop = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* sConnectSizer = new wxBoxSizer(wxVERTICAL);
sConnectTop->Add(m_ConAddr_text, 0, wxALL|wxALIGN_CENTER, 5);
sConnectTop->Add(m_ConAddr, 1, wxALL|wxEXPAND, 5);
sConnectTop->Add(m_JoinGame, 0, wxALL|wxALIGN_RIGHT, 5);
sConnectSizer->Add(sConnectTop, 0, wxALL|wxEXPAND, 5);
sConnectSizer->Add(m_UseRandomPort, 0, wxALL|wxALIGN_CENTER, 5);
m_Tab_Connect->SetSizer(sConnectSizer);
// HOSTING TAB
m_GameList_text = new wxStaticText(m_Tab_Host, wxID_ANY,
wxT("Warning: Use a forwarded port ! Select Game and press Host :"), wxDefaultPosition, wxDefaultSize);
m_GameList = new wxListBox(m_Tab_Host, ID_GAMELIST, wxDefaultPosition, wxDefaultSize,
m_GameList_str, wxLB_SINGLE | wxLB_NEEDED_SB);
m_HostGame = new wxButton(m_Tab_Host, ID_BUTTON_HOST, wxT("Host"), wxDefaultPosition, wxDefaultSize);
m_NetMode = new wxChoice(m_Tab_Host, ID_NETMODE, wxDefaultPosition, wxDefaultSize, netmodes_str, 0, wxDefaultValidator);
m_NetMode->SetSelection(0);
// Sizers HOST
wxBoxSizer *sHostBox = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *sHostBottom = new wxBoxSizer(wxHORIZONTAL);
sHostBottom->Add(m_NetMode, 0, wxALL|wxALIGN_CENTER, 5);
sHostBottom->AddStretchSpacer();
sHostBottom->Add(m_HostGame, 0, wxALL, 10);
sHostBox->Add(m_GameList_text, 0, wxALL|wxALIGN_CENTER, 5);
sHostBox->Add(m_GameList, 1, wxALL|wxEXPAND, 6);
sHostBox->Add(sHostBottom, 0, wxALL|wxEXPAND, 1);
m_Tab_Host->SetSizer(sHostBox);
// Main sizers
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
wxBoxSizer* sMain_top = new wxBoxSizer(wxHORIZONTAL);
sMain_top->Add(m_SetNick_text, 0, wxALL|wxALIGN_CENTER, 3);
sMain_top->Add(m_SetNick, 1, wxALL|wxALIGN_CENTER, 3);
sMain_top->AddStretchSpacer();
sMain_top->Add(m_SetPort_text, 0, wxALL|wxALIGN_CENTER, 3);
sMain_top->Add(m_SetPort, 1, wxALL|wxALIGN_CENTER, 3);
sMain->Add(sMain_top, 0, wxALL|wxEXPAND, 5);
sMain->Add(m_Notebook, 1, wxALL|wxEXPAND, 5);
// Adjust panel to window's size, and set resizing minimum boundaries
panel->SetSizerAndFit(sMain);
sMain->SetSizeHints((wxWindow*)this);
if (ConfigIni.Load(CONFIG_FILE))
{
ConfigIni.Get("Netplay", "Nickname", &m_nick, "Unnamed");
ConfigIni.Get("Netplay", "UsedPort", (int*)&m_port, 12345);
ConfigIni.Get("Netplay", "LastIP", &m_address, "127.0.0.1:54321");
m_SetNick->SetValue(wxString::FromAscii(m_nick.c_str()));
m_SetPort->SetValue(wxString::Format(wxT("%d"), m_port));
m_ConAddr->SetValue(wxString::FromAscii(m_address.c_str()));
}
Center(); Show();
}
void NetPlay::DrawNetWindow()
{
// Remove everything from the precedent GUI :D
DestroyChildren();
SetTitle(wxT("Net Play : Connection Window"));
wxPanel *panel = new wxPanel(this);
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
wxBoxSizer* sTop = new wxBoxSizer(wxVERTICAL);
wxBoxSizer* sBottom = new wxBoxSizer(wxHORIZONTAL);
m_Game_str = new wxButton(panel, wxID_ANY, wxT(" Game : "), wxDefaultPosition, wxSize(400, 25), wxBU_LEFT);
m_Game_str->Disable();
m_Logging = new wxTextCtrl(panel, ID_LOGGING_TXT, wxEmptyString,
wxDefaultPosition, wxSize(400, 250),
wxTE_RICH2 | wxTE_MULTILINE | wxTE_READONLY);
m_Chat = new wxTextCtrl(panel, ID_CHAT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
m_Chat_ok = new wxButton(panel, ID_BUTTON_CHAT, wxT("Send"));;
m_Ready = new wxCheckBox(panel, ID_READY, wxT("Click here when ready"), wxDefaultPosition, wxDefaultSize, 0);
m_RecordGame = new wxCheckBox(panel, ID_RECORD, wxT("Record Game Input"), wxDefaultPosition, wxDefaultSize, 0);
// TODO: Fix the recording ?
m_RecordGame->Disable();
m_ConInfo_text = new wxStaticText(panel, ID_CONNINFO_TXT, wxT(" Fps : 0 | Ping : 00 ms"));
m_GetPing = new wxButton(panel, ID_BUTTON_GETPING, wxT("Ping"), wxDefaultPosition, wxDefaultSize);
m_Disconnect = new wxButton(panel, ID_BUTTON_QUIT, wxT("Disconnect"), wxDefaultPosition, wxDefaultSize);
wxBoxSizer* sChat = new wxBoxSizer(wxHORIZONTAL);
sTop->Add(m_Game_str, 0, wxALL|wxEXPAND, 1);
sTop->Add(m_Logging, 1, wxALL|wxEXPAND, 5);
sChat->Add(m_Chat, 1, wxALL|wxEXPAND, 2);
sChat->Add(m_Chat_ok, 0, wxALL, 2);
sTop->Add(sChat, 0, wxALL|wxEXPAND, 2);
wxBoxSizer* sBottom0 = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* sBottom1 = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* sBottomM = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* sBottom2 = new wxBoxSizer(wxVERTICAL);
sBottom0->Add(m_Ready, 0, wxALL, 5);
sBottom0->Add(m_RecordGame, 0, wxALL, 5);
sBottomM->Add(m_ConInfo_text, 0, wxALL, 5);
sBottom1->Add(m_Disconnect, 0, wxALL|wxALIGN_LEFT, 5);
sBottom1->AddStretchSpacer(1);
sBottom1->Add(m_GetPing, 0, wxALL|wxALIGN_RIGHT, 5);
sBottom2->Add(sBottom0, 0, wxALL, 0);
sBottom2->Add(sBottomM, 0, wxALL | wxALIGN_LEFT, 0);
sBottom2->Add(sBottom1, 0, wxALL | wxEXPAND, 5);
sBottom->Add(sBottom2, 2, wxALL | wxEXPAND | wxALIGN_CENTER, 0);
if (m_isHosting)
{
m_wtfismyip = new wxButton(panel, ID_BUTTON_GETIP, wxT("What is my IP"));
m_ChangeGame = new wxButton(panel, ID_CHANGEGAME, wxT("Change Game"));
wxStaticBoxSizer* sBottom3 = new wxStaticBoxSizer(wxVERTICAL, panel, wxT("Host"));
sBottom3->Add(m_ChangeGame, 0, wxALL | wxEXPAND, 5);
sBottom3->Add(m_wtfismyip, 0, wxALL | wxEXPAND, 5);
sBottom->Add(sBottom3, 1, wxALL | wxEXPAND, 0);
UpdateNetWindow(false);
}
sMain->Add(sTop, 1, wxALL | wxEXPAND, 5);
sMain->Add(sBottom, 0, wxALL | wxEXPAND | wxALIGN_CENTER, 2);
panel->SetSizerAndFit(sMain);
sMain->SetSizeHints((wxWindow*)this);
Show();
}
// String of the type : FPSxPINGxFRAME_DELAY
void NetPlay::UpdateNetWindow(bool update_infos, wxString infos)
{
std::vector<std::string> str_arr;
if (update_infos)
{
SplitString(std::string(infos.mb_str()), "x", str_arr);
m_ConInfo_text->SetLabel
(wxString::Format(wxT(" Fps : %s | Ping : %s | Frame Delay : %s"),
str_arr[0].c_str(), str_arr[1].c_str(),
str_arr[2].c_str()) );
}
else
{
m_critical.Enter();
//m_Game_str->SetLabel(wxString::Format(wxT(" Game : %s"), m_selectedGame.c_str()));
m_Game_str->SetLabel(wxString::FromUTF8( ( wxT( "Game %s"), m_selectedGame.c_str() )));
m_critical.Leave();
}
}
void NetPlay::OnGUIEvent(wxCommandEvent& event)
{
unsigned char value;;
switch (event.GetId())
{
case ID_READY:
{
std::string buffer;
value = 0x40;
if (!m_ready)
buffer = ">> "+m_nick+" is now ready !\n";
else
buffer = ">> "+m_nick+" is now Unready !\n";
m_ready = !m_ready;
if (m_isHosting == 1)
{
if (m_numClients > 0)
{
int buffer_size = (int)buffer.size();
for (int i=0; i < m_numClients ; i++)
{
m_sock_server->Write(i, (const char*)&value, 1);
m_sock_server->Write(i, (const char*)&buffer_size, 4);
m_sock_server->Write(i, buffer.c_str(), buffer_size + 1);
}
}
m_Logging->AppendText(wxString::FromAscii(buffer.c_str()));
// Everyone is ready
if (m_ready && m_clients_ready)
LoadGame();
}
else {
if (m_numClients > 0)
m_sock_client->Write((const char*)&value, 1); // 0x40 -> Ready
}
break;
}
case ID_BUTTON_GETIP:
{
if (m_numClients == 0) // Get IP Address from the Internet
{
// simple IP address caching
if (m_hostaddr.at(0) != 'a')
{
m_Logging->AppendText(wxString::FromAscii(m_hostaddr.c_str()));
return;
}
char buffer[8];
sprintf(buffer, "%d", m_port);
m_hostaddr = "> Your IP is : " + sf::IPAddress::GetPublicAddress().ToString() +
':' + std::string(buffer) + '\n';
m_Logging->AppendText(wxString::FromAscii(m_hostaddr.c_str()));
}
else // Ask client to send server IP
{
value = 0x20;
m_sock_server->Write(0, (const char*)&value, 1);
}
break;
}
case ID_BUTTON_GETPING:
{
if (m_numClients == 0)
return;
long ping[3] = {0};
float fping;
if (m_isHosting == 1) {
m_sock_server->Write(0, 0, 0, ping);
fping = (ping[0]+ping[1]+ping[2])/(float)m_numClients;
}
else {
m_sock_client->Write(0, 0, ping);
fping = ping[0];
}
UpdateNetWindow( true, wxString::Format(wxT("000x%fx%d"), fping, (int)ceil(fping/(1000.0/60.0))) );
break;
}
case ID_BUTTON_CHAT:
case ID_CHAT:
{
value = 0x30;
// TODO : there seems to be a random bug here that i can't reproduce... looked like a loop bug :/
wxString chat_str = wxString::Format(wxT("> %s : %s\n"), wxString(m_nick.c_str(), wxConvUTF8).c_str() , m_Chat->GetValue().c_str() );
int chat_size = (int)chat_str.size();
m_Chat->Clear();
// If there's no distant connection, we write but we don't send
if (m_numClients == 0) {
m_Logging->AppendText(chat_str);
return;
}
// Max size that we handle is 1024, there's no need for more
if ((chat_str.size()+1) * sizeof(char) > 1024) {
m_Logging->AppendText(wxT("ERROR : Packet too large !\n"));
return;
}
// Send to all
if (m_isHosting == 1)
{
for (int i=0; i < m_numClients ; i++) {
// Send Chat command
m_sock_server->Write(i, (const char*)&value, 1); // 0x30 -> Chat
// Send Chat string
m_sock_server->Write(i, (const char*)&chat_size, 4);
m_sock_server->Write(i, chat_str.mb_str(), chat_size + 1);
}
}
else {
m_sock_client->Write((const char*)&value, 1);
m_sock_client->Write((const char*)&chat_size, 4);
m_sock_client->Write(chat_str.mb_str(), chat_size + 1);
}
// Do not wait for the server, just write as soon as sent
m_Logging->AppendText(chat_str);
break;
}
case ID_RECORD:
// TODO :
// Record raw pad data
break;
case ID_CHANGEGAME:
{
GameListPopup PopUp(this, m_GameList_str);
PopUp.ShowModal();
break;
}
}
}
/////////////////////////
// GameList popup window
BEGIN_EVENT_TABLE(GameListPopup, wxDialog)
EVT_BUTTON(wxID_OK, GameListPopup::OnButtons)
EVT_BUTTON(wxID_CANCEL, GameListPopup::OnButtons)
END_EVENT_TABLE()
GameListPopup::GameListPopup(NetPlay *parent, wxArrayString GameNames) :
wxDialog(parent, wxID_ANY, _T("Choose a Game :"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE)
{
m_netParent = parent;
m_GameList_str = GameNames;
m_GameList = new wxListBox(this, ID_GAMELIST, wxDefaultPosition, wxSize(300, 250),
GameNames, wxLB_SINGLE | wxLB_SORT | wxLB_NEEDED_SB);
m_Cancel = new wxButton(this, wxID_CANCEL, wxT("Cancel"), wxDefaultPosition, wxDefaultSize);
m_Accept = new wxButton(this, wxID_OK, wxT("Apply"), wxDefaultPosition, wxDefaultSize);
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sButtons->Add(m_Cancel, 0, wxALL, 0);
sButtons->AddStretchSpacer(1);
sButtons->Add(m_Accept, 0, wxALL | wxALIGN_RIGHT, 0);
sMain->Add(m_GameList, 0, wxALL | wxEXPAND, 2);
sMain->Add(sButtons, 0, wxALL | wxEXPAND, 5);
SetSizerAndFit(sMain);
Center(); Layout(); Show();
}
void GameListPopup::OnButtons(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_OK:
if (m_GameList->GetSelection()-1 != wxNOT_FOUND)
m_netParent->ChangeSelectedGame(std::string(m_GameList_str[m_GameList->GetSelection()-1].mb_str()));
Destroy();
break;
case wxID_CANCEL:
Destroy();
break;
}
}