dolphin/Source/Core
Rodolfo Osvaldo Bogado f869281301 normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:23:57 +00:00
..
AudioCommon Some minor tidying of the OS X audio and wiimote code. 2011-01-04 02:09:29 +00:00
Common normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
Core Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation. 2011-01-07 15:18:00 +00:00
DSPCore small fix for lle-int 2011-01-04 14:49:54 +00:00
DebuggerUICommon Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
DebuggerWX Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
DiscIO Set native eol-style on some recently added files. 2011-01-01 21:09:56 +00:00
DolphinWX Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation. 2011-01-07 15:18:00 +00:00
InputCommon Implement free look on linux. Patch due to artart78. 2010-12-21 23:58:25 +00:00
InputUICommon Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
VideoCommon normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
VideoUICommon Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
CMakeLists.txt Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms. 2010-12-31 02:10:07 +00:00