dolphin/Source/Core/VideoBackends/OGL
Scott Mansell 31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
..
CMakeLists.txt Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
GPUTimer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLConfig.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLConfig.h Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLGfx.cpp Refactor ClearRegion 2023-02-09 18:36:20 +13:00
OGLGfx.h Lint fixes 2023-02-09 18:36:20 +13:00
OGLMain.cpp Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
OGLNativeVertexFormat.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLPerfQuery.cpp Lint fixes 2023-02-09 18:36:20 +13:00
OGLPerfQuery.h Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
OGLPipeline.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLPipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLShader.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLTexture.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLTexture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLVertexManager.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
ProgramShaderCache.h VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
SamplerCache.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
SamplerCache.h Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00