dolphin/Source/Core/VideoCommon/VertexLoaderBase.cpp

252 lines
8.5 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/VertexLoaderBase.h"
#include <array>
#include <cinttypes>
#include <cstring>
#include <memory>
#include <string>
#include <vector>
#include <fmt/format.h>
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
#ifdef _M_X86_64
#include "VideoCommon/VertexLoaderX64.h"
#elif defined(_M_ARM_64)
#include "VideoCommon/VertexLoaderARM64.h"
#endif
VertexLoaderBase::VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
: m_VtxDesc{vtx_desc}, m_vat{vtx_attr}
{
SetVAT(vtx_attr);
}
void VertexLoaderBase::SetVAT(const VAT& vat)
{
m_VtxAttr.PosElements = vat.g0.PosElements;
m_VtxAttr.PosFormat = vat.g0.PosFormat;
m_VtxAttr.PosFrac = vat.g0.PosFrac;
m_VtxAttr.NormalElements = vat.g0.NormalElements;
m_VtxAttr.NormalFormat = vat.g0.NormalFormat;
m_VtxAttr.color[0].Elements = vat.g0.Color0Elements;
m_VtxAttr.color[0].Comp = vat.g0.Color0Comp;
m_VtxAttr.color[1].Elements = vat.g0.Color1Elements;
m_VtxAttr.color[1].Comp = vat.g0.Color1Comp;
m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat;
m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
m_VtxAttr.ByteDequant = vat.g0.ByteDequant;
m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3;
m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat;
m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat;
m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat;
m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat;
m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat;
m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat;
m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
};
std::string VertexLoaderBase::ToString() const
{
std::string dest;
dest.reserve(250);
dest += GetName();
dest += ": ";
static constexpr std::array<const char*, 4> pos_mode{{
"Inv",
"Dir",
"I8",
"I16",
}};
static constexpr std::array<const char*, 8> pos_formats{{
"u8",
"s8",
"u16",
"s16",
"flt",
"Inv",
"Inv",
"Inv",
}};
static constexpr std::array<const char*, 8> color_format{{
"565",
"888",
"888x",
"4444",
"6666",
"8888",
"Inv",
"Inv",
}};
dest += fmt::format("{}b skin: {} P: {} {}-{} ", m_VertexSize, m_VtxDesc.PosMatIdx,
m_VtxAttr.PosElements ? 3 : 2, pos_mode[m_VtxDesc.Position],
pos_formats[m_VtxAttr.PosFormat]);
if (m_VtxDesc.Normal)
{
dest += fmt::format("Nrm: {} {}-{} ", m_VtxAttr.NormalElements, pos_mode[m_VtxDesc.Normal],
pos_formats[m_VtxAttr.NormalFormat]);
}
const std::array<u64, 2> color_mode{{m_VtxDesc.Color0, m_VtxDesc.Color1}};
for (size_t i = 0; i < color_mode.size(); i++)
{
if (color_mode[i] == 0)
continue;
const auto& color = m_VtxAttr.color[i];
dest += fmt::format("C{}: {} {}-{} ", i, color.Elements, pos_mode[color_mode[i]],
color_format[color.Comp]);
}
const std::array<u64, 8> tex_mode{{m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord,
m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord,
m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord}};
for (size_t i = 0; i < tex_mode.size(); i++)
{
if (tex_mode[i] == 0)
continue;
const auto& tex_coord = m_VtxAttr.texCoord[i];
dest += fmt::format("T{}: {} {}-{} ", i, tex_coord.Elements, pos_mode[tex_mode[i]],
pos_formats[tex_coord.Format]);
}
dest += fmt::format(" - {} v", m_numLoadedVertices);
return dest;
}
// a hacky implementation to compare two vertex loaders
class VertexLoaderTester : public VertexLoaderBase
{
public:
VertexLoaderTester(std::unique_ptr<VertexLoaderBase> a_, std::unique_ptr<VertexLoaderBase> b_,
const TVtxDesc& vtx_desc, const VAT& vtx_attr)
: VertexLoaderBase(vtx_desc, vtx_attr), a(std::move(a_)), b(std::move(b_))
{
m_initialized = a && b && a->IsInitialized() && b->IsInitialized();
if (m_initialized)
{
m_initialized = a->m_VertexSize == b->m_VertexSize &&
a->m_native_components == b->m_native_components &&
a->m_native_vtx_decl.stride == b->m_native_vtx_decl.stride;
if (m_initialized)
{
m_VertexSize = a->m_VertexSize;
m_native_components = a->m_native_components;
memcpy(&m_native_vtx_decl, &a->m_native_vtx_decl, sizeof(PortableVertexDeclaration));
}
else
{
ERROR_LOG(VIDEO, "Can't compare vertex loaders that expect different vertex formats!");
ERROR_LOG(VIDEO, "a: m_VertexSize %d, m_native_components 0x%08x, stride %d",
a->m_VertexSize, a->m_native_components, a->m_native_vtx_decl.stride);
ERROR_LOG(VIDEO, "b: m_VertexSize %d, m_native_components 0x%08x, stride %d",
b->m_VertexSize, b->m_native_components, b->m_native_vtx_decl.stride);
}
}
}
~VertexLoaderTester() override {}
int RunVertices(DataReader src, DataReader dst, int count) override
{
buffer_a.resize(count * a->m_native_vtx_decl.stride + 4);
buffer_b.resize(count * b->m_native_vtx_decl.stride + 4);
int count_a =
a->RunVertices(src, DataReader(buffer_a.data(), buffer_a.data() + buffer_a.size()), count);
int count_b =
b->RunVertices(src, DataReader(buffer_b.data(), buffer_b.data() + buffer_b.size()), count);
if (count_a != count_b)
ERROR_LOG(VIDEO,
"The two vertex loaders have loaded a different amount of vertices (a: %d, b: %d).",
count_a, count_b);
if (memcmp(buffer_a.data(), buffer_b.data(),
std::min(count_a, count_b) * m_native_vtx_decl.stride))
ERROR_LOG(VIDEO,
"The two vertex loaders have loaded different data "
"(guru meditation 0x%016" PRIx64 ", 0x%08x, 0x%08x, 0x%08x).",
m_VtxDesc.Hex, m_vat.g0.Hex, m_vat.g1.Hex, m_vat.g2.Hex);
memcpy(dst.GetPointer(), buffer_a.data(), count_a * m_native_vtx_decl.stride);
m_numLoadedVertices += count;
return count_a;
}
std::string GetName() const override { return "CompareLoader"; }
bool IsInitialized() override { return m_initialized; }
private:
bool m_initialized;
std::unique_ptr<VertexLoaderBase> a;
std::unique_ptr<VertexLoaderBase> b;
std::vector<u8> buffer_a;
std::vector<u8> buffer_b;
};
std::unique_ptr<VertexLoaderBase> VertexLoaderBase::CreateVertexLoader(const TVtxDesc& vtx_desc,
const VAT& vtx_attr)
{
std::unique_ptr<VertexLoaderBase> loader;
//#define COMPARE_VERTEXLOADERS
#if defined(COMPARE_VERTEXLOADERS) && defined(_M_X86_64)
// first try: Any new VertexLoader vs the old one
loader = std::make_unique<VertexLoaderTester>(
std::make_unique<VertexLoader>(vtx_desc, vtx_attr), // the software one
std::make_unique<VertexLoaderX64>(vtx_desc, vtx_attr), // the new one to compare
vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
#elif defined(_M_X86_64)
loader = std::make_unique<VertexLoaderX64>(vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
#elif defined(_M_ARM_64)
loader = std::make_unique<VertexLoaderARM64>(vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
#endif
// last try: The old VertexLoader
loader = std::make_unique<VertexLoader>(vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
PanicAlert("No Vertex Loader found.");
return nullptr;
}