745 lines
20 KiB
C++
745 lines
20 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <iostream> // System
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#include <queue>
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#include "wiiuse.h"
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#include "Common.h"
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#include "Thread.h"
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#include "StringUtil.h"
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#include "Timer.h"
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#include "pluginspecs_wiimote.h"
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#include "wiimote_hid.h"
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#include "main.h"
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#include "Config.h"
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#include "EmuMain.h"
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#include "EmuDefinitions.h"
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#define EXCLUDE_H // Avoid certain declarations in wiimote_real.h
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#include "wiimote_real.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigRecordingDlg.h"
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#endif
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#ifdef WIN32
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#include <bthdef.h>
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#include <BluetoothAPIs.h>
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#pragma comment(lib, "Bthprops.lib")
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#endif
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteReal
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{
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bool g_RealWiiMoteInitialized = false;
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bool g_RealWiiMoteAllocated = false;
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// Forwarding
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class CWiiMote;
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THREAD_RETURN ReadWiimote_ThreadFunc(void* arg);
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THREAD_RETURN SafeCloseReadWiimote_ThreadFunc(void* arg);
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// Variable declarations
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wiimote_t** g_WiiMotesFromWiiUse = NULL;
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Common::Thread* g_pReadThread = NULL;
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int g_NumberOfWiiMotes;
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CWiiMote* g_WiiMotes[MAX_WIIMOTES];
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bool g_Shutdown = false;
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Common::Event g_StartThread;
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Common::Event g_StopThreadTemporary;
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bool g_LocalThread = true;
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bool g_IRSensing = false;
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bool g_MotionSensing = false;
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u64 g_UpdateTime = 0;
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int g_UpdateCounter = 0;
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bool g_RunTemporary = false;
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int g_RunTemporaryCountdown = 0;
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u8 g_EventBuffer[32];
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bool g_WiimoteInUse[MAX_WIIMOTES];
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Common::Event NeedsConnect;
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Common::Event Connected;
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// Probably this class should be in its own file
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class CWiiMote
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{
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public:
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CWiiMote(u8 _WiimoteNumber, wiimote_t* _pWiimote)
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: m_WiimoteNumber(_WiimoteNumber)
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, m_channelID(0)
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, m_pWiiMote(_pWiimote)
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, m_pCriticalSection(NULL)
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, m_LastReportValid(false)
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{
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m_pCriticalSection = new Common::CriticalSection();
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//wiiuse_set_leds(m_pWiiMote, WIIMOTE_LED_4);
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#ifdef _WIN32
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// F|RES: i dunno if we really need this
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CancelIo(m_pWiiMote->dev_handle);
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#endif
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}
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virtual ~CWiiMote()
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{
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delete m_pCriticalSection;
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};
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// Queue raw HID data from the core to the wiimote
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void SendData(u16 _channelID, const u8* _pData, u32 _Size)
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{
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m_channelID = _channelID;
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m_pCriticalSection->Enter();
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{
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SEvent WriteEvent;
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memcpy(WriteEvent.m_PayLoad, _pData, _Size);
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WriteEvent._Size = _Size;
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m_EventWriteQueue.push(WriteEvent);
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// Debugging
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//std::string Temp = ArrayToString(WriteEvent.m_PayLoad, 28, 0, 30);
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//DEBUG_LOG(WIIMOTE, "Wiimote Write:\n%s", Temp.c_str());
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}
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m_pCriticalSection->Leave();
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}
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/* Read and write data to the Wiimote */
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void ReadData()
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{
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m_pCriticalSection->Enter();
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// Send data to the Wiimote
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if (!m_EventWriteQueue.empty())
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{
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//DEBUG_LOG(WIIMOTE, "Writing data to the Wiimote");
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SEvent& rEvent = m_EventWriteQueue.front();
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wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, rEvent._Size);
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m_EventWriteQueue.pop();
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// InterruptDebugging(false, rEvent.m_PayLoad);
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}
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m_pCriticalSection->Leave();
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// Read data from wiimote (but don't send it to the core, just filter and queue)
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if (wiiuse_io_read(m_pWiiMote))
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{
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const byte* pBuffer = m_pWiiMote->event_buf;
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// Check if we have a channel (connection) if so save the data...
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if (m_channelID > 0)
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{
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m_pCriticalSection->Enter();
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// Filter out data reports
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if (pBuffer[1] >= 0x30)
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{
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// Copy Buffer to LastReport
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memcpy(m_LastReport.m_PayLoad, pBuffer + 1, MAX_PAYLOAD - 1);
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m_LastReportValid = true;
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}
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else
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{
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// Copy Buffer to ImportantEvent
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SEvent ImportantEvent;
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memcpy(ImportantEvent.m_PayLoad, pBuffer + 1, MAX_PAYLOAD - 1);
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// Put it in the read queue right away
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m_EventReadQueue.push(ImportantEvent);
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}
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m_pCriticalSection->Leave();
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}
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}
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};
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// Send queued data to the core
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void Update()
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{
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// Thread function
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m_pCriticalSection->Enter();
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if (m_EventReadQueue.empty())
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{
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// Send the data report
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if (m_LastReportValid)
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SendEvent(m_LastReport);
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}
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else
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{
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// Send a 0x20, 0x21 or 0x22 report
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SendEvent(m_EventReadQueue.front());
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m_EventReadQueue.pop();
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}
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m_pCriticalSection->Leave();
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};
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// Clear events
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void ClearEvents()
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{
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while (!m_EventReadQueue.empty())
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m_EventReadQueue.pop();
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while (!m_EventWriteQueue.empty())
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m_EventWriteQueue.pop();
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}
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private:
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struct SEvent
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{
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SEvent()
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{
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memset(m_PayLoad, 0, MAX_PAYLOAD);
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}
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byte m_PayLoad[MAX_PAYLOAD];
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u32 _Size;
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};
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typedef std::queue<SEvent> CEventQueue;
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u8 m_WiimoteNumber; // Just for debugging
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u16 m_channelID;
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CEventQueue m_EventReadQueue; // Read from Wiimote
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CEventQueue m_EventWriteQueue; // Write to Wiimote
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SEvent m_LastReport;
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wiimote_t* m_pWiiMote; // This is g_WiiMotesFromWiiUse[]
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Common::CriticalSection* m_pCriticalSection;
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bool m_LastReportValid;
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// Send queued data to the core
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void SendEvent(SEvent& _rEvent)
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{
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// We don't have an answer channel
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if (m_channelID == 0)
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return;
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// Check event buffer
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u8 Buffer[1024];
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u32 Offset = 0;
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hid_packet* pHidHeader = (hid_packet*)(Buffer + Offset);
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pHidHeader->type = HID_TYPE_DATA;
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pHidHeader->param = HID_PARAM_INPUT;
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// Create the buffer
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memcpy(&Buffer[Offset], pHidHeader, sizeof(hid_packet));
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Offset += sizeof(hid_packet);
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memcpy(&Buffer[Offset], _rEvent.m_PayLoad, sizeof(_rEvent.m_PayLoad));
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Offset += sizeof(_rEvent.m_PayLoad);
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// Send it
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g_WiimoteInitialize.pWiimoteInput(m_WiimoteNumber, m_channelID, Buffer, Offset);
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// Debugging
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// ReadDebugging(false, Buffer, Offset);
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}
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};
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// Function Definitions
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void SendAcc(u8 _ReportID)
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{
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byte DataAcc[MAX_PAYLOAD];
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DataAcc[0] = 0x22; // Report 0x12
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DataAcc[1] = 0x00; // Core buttons
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DataAcc[2] = 0x00;
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DataAcc[3] = _ReportID; // Reporting mode
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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wiiuse_io_write(WiiMoteReal::g_WiiMotesFromWiiUse[i], (byte*)DataAcc, MAX_PAYLOAD);
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std::string Temp = ArrayToString(DataAcc, 28, 0, 30);
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DEBUG_LOG(WIIMOTE, "SendAcc: %s", Temp.c_str());
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//22 00 00 _reportID 00
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}
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// Clear any potential queued events
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void ClearEvents()
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{
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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if (g_WiimoteInUse[i])
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g_WiiMotes[i]->ClearEvents();
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}
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// Flash lights, and if connecting, also rumble
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void FlashLights(bool Connect)
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{
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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if (Connect)
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wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[i], 1);
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}
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SLEEP(200);
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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if (Connect) {
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wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[i], 0);
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wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[i], WIIMOTE_LED_1 | WIIMOTE_LED_2 | WIIMOTE_LED_3 | WIIMOTE_LED_4);
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}
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else
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wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[i], WIIMOTE_LED_NONE);
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}
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}
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int Initialize()
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{
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// Return if already initialized
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if (g_RealWiiMoteInitialized)
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return g_NumberOfWiiMotes;
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NeedsConnect.Init();
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Connected.Init();
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// Clear the wiimote classes
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memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
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for (int i = 0; i < MAX_WIIMOTES; i++)
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g_WiimoteInUse[i] = false;
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g_RealWiiMotePresent = false;
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g_RealWiiMoteAllocated = false;
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// Call Wiiuse.dll
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g_WiiMotesFromWiiUse = wiiuse_init(MAX_WIIMOTES);
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g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
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DEBUG_LOG(WIIMOTE, "Found No of Wiimotes: %i", g_NumberOfWiiMotes);
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if (g_NumberOfWiiMotes > 0)
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{
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g_RealWiiMotePresent = true;
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// Create a new thread for listening for Wiimote data
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// and also connecting in Linux/OSX.
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// Windows connects to Wiimote in the wiiuse_find function
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g_pReadThread = new Common::Thread(ReadWiimote_ThreadFunc, NULL);
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NeedsConnect.Set();
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Connected.Wait();
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}
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else
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return 0;
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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// Remove the wiiuse_poll() threshold
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wiiuse_set_accel_threshold(g_WiiMotesFromWiiUse[i], 0);
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// Set the ir sensor sensitivity.
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if (g_Config.iIRLevel) {
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wiiuse_set_ir_sensitivity(g_WiiMotesFromWiiUse[i], g_Config.iIRLevel);
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}
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// Set the sensor bar position, this should only affect the internal wiiuse api functions
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wiiuse_set_ir_position(g_WiiMotesFromWiiUse[i], WIIUSE_IR_ABOVE);
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// Set flags
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//wiiuse_set_flags(g_WiiMotesFromWiiUse[i], NULL, WIIUSE_SMOOTHING);
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}
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// psyjoe reports this allows majority of lost packets to be transferred.
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// Will test soon
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//wiiuse_set_timeout(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes, 220, 220);
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// If we are connecting from the config window without a game running we set the LEDs
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if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY && g_RealWiiMotePresent)
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FlashLights(true);
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/* Allocate memory and copy the Wiimote eeprom accelerometer neutral values
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to g_Eeprom. Unlike with and extension we have to do this here, because
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this data is only read once when the Wiimote is connected. Also, we
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can't change the neutral values the wiimote will report, I think, unless
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we update its eeprom? In any case it's probably better to let the
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current calibration be where it is and adjust the global values after
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that to avoid overwriting critical data on any Wiimote. */
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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byte *data = (byte*)malloc(sizeof(byte) * sizeof(WiiMoteEmu::EepromData_0));
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wiiuse_read_data(g_WiiMotesFromWiiUse[i], data, 0, sizeof(WiiMoteEmu::EepromData_0));
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}
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// Don't run the Wiimote thread if no wiimotes were found
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if (g_NumberOfWiiMotes > 0)
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g_Shutdown = false;
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// Initialized, even if we didn't find a Wiimote
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g_RealWiiMoteInitialized = true;
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return g_NumberOfWiiMotes;
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}
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// Allocate each Real WiiMote found to a WiiMote slot with Source set to "WiiMote Real"
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void Allocate()
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{
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if (g_RealWiiMoteAllocated)
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return;
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if (!g_RealWiiMoteInitialized)
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Initialize();
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// Clear the wiimote classes
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memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
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for (int i = 0; i < MAX_WIIMOTES; i++)
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g_WiimoteInUse[i] = false;
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g_Config.bNumberEmuWiimotes = g_Config.bNumberRealWiimotes = 0;
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// Create Wiimote classes, one for each Real WiiMote found
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int current_number = 0;
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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// Let's find out the slot this Real WiiMote will be using... We need this because the user can set any of the 4 WiiMotes as Real, Emulated or Inactive...
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for (; current_number < MAX_WIIMOTES; current_number++)
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{
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// Just to be sure we won't be overlapping any WiiMote...
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if (g_WiimoteInUse[current_number] == true)
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continue;
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if (WiiMoteEmu::WiiMapping[current_number].Source == 1)
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g_Config.bNumberEmuWiimotes++;
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// Found a WiiMote (slot) that wants to be real :P
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else if (WiiMoteEmu::WiiMapping[current_number].Source == 2) {
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g_Config.bNumberRealWiimotes++;
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break;
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}
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}
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// If we found a valid slot for this WiiMote...
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if (current_number < MAX_WIIMOTES)
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{
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g_WiiMotes[current_number] = new CWiiMote(current_number, g_WiiMotesFromWiiUse[i]);
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g_WiimoteInUse[current_number] = true;
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switch (current_number)
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{
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case 0:
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wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_1);
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break;
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case 1:
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wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_2);
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break;
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case 2:
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wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_3);
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break;
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case 3:
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wiiuse_set_leds(g_WiiMotesFromWiiUse[i], WIIMOTE_LED_4);
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break;
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default:
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PanicAlert("Trying to create real wiimote %i WTF", current_number);
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break;
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}
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DEBUG_LOG(WIIMOTE, "Real WiiMote allocated as WiiMote #%i", current_number);
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}
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}
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// If there are more slots marked as "Real WiiMote" than the number of Real WiiMotes connected, disable them!
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for(current_number++; current_number < MAX_WIIMOTES; current_number++)
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{
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if (WiiMoteEmu::WiiMapping[current_number].Source == 1)
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g_Config.bNumberEmuWiimotes++;
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else if (WiiMoteEmu::WiiMapping[current_number].Source == 2)
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WiiMoteEmu::WiiMapping[current_number].Source = 0;
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}
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DEBUG_LOG(WIIMOTE, "Using %i Real Wiimote(s) and %i Emu Wiimote(s)", g_Config.bNumberRealWiimotes, g_Config.bNumberEmuWiimotes);
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// If we are not using any emulated wiimotes we can run the thread temporary until the data has beeen copied
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if (g_Config.bNumberEmuWiimotes == 0)
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g_RunTemporary = true;
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g_RealWiiMoteAllocated = true;
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}
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void DoState(PointerWrap &p)
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{
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//TODO: Implement
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}
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void Shutdown(void)
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{
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if (!g_RealWiiMoteInitialized)
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return;
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// Stop the loop in the thread
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g_Shutdown = true; // not safe .. might crash when still @ReadWiimote
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// Stop the thread
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if (g_pReadThread != NULL)
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{
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delete g_pReadThread;
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g_pReadThread = NULL;
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}
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// Delete the wiimotes
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for (int i = 0; i < MAX_WIIMOTES; i++)
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{
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delete g_WiiMotes[i];
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g_WiiMotes[i] = NULL;
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}
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// Flash flights
|
|
if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY && g_RealWiiMotePresent)
|
|
FlashLights(false);
|
|
|
|
// Clean up wiiuse
|
|
wiiuse_cleanup(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes);
|
|
|
|
// Uninitialized
|
|
g_RealWiiMoteInitialized = false;
|
|
g_RealWiiMotePresent = false;
|
|
}
|
|
|
|
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
//DEBUG_LOG(WIIMOTE, "Real InterruptChannel on WiiMote #%i", _WiimoteNumber);
|
|
g_WiiMotes[_WiimoteNumber]->SendData(_channelID, (const u8*)_pData, _Size);
|
|
}
|
|
|
|
void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
//DEBUG_LOG(WIIMOTE, "Real ControlChannel on WiiMote #%i", _WiimoteNumber);
|
|
g_WiiMotes[_WiimoteNumber]->SendData(_channelID, (const u8*)_pData, _Size);
|
|
}
|
|
|
|
|
|
// Read the Wiimote once
|
|
void Update(int _WiimoteNumber)
|
|
{
|
|
//DEBUG_LOG(WIIMOTE, "Real Update on WiiMote #%i", _WiimoteNumber);
|
|
g_WiiMotes[_WiimoteNumber]->Update();
|
|
}
|
|
|
|
/* Continuously read the Wiimote status. However, the actual sending of data
|
|
occurs in Update(). If we are not currently using the real Wiimote we allow
|
|
the separate ReadWiimote() function to run. Wo don't use them at the same
|
|
time to avoid a potential collision. */
|
|
THREAD_RETURN ReadWiimote_ThreadFunc(void* arg)
|
|
{
|
|
g_StopThreadTemporary.Init();
|
|
g_StartThread.Init();
|
|
NeedsConnect.Wait();
|
|
#ifndef _WIN32
|
|
int Connect;
|
|
// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
|
|
// The Functionality should REALLY be changed
|
|
Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
|
|
DEBUG_LOG(WIIMOTE, "Connected: %i", Connect);
|
|
#endif
|
|
Connected.Set();
|
|
|
|
while (!g_Shutdown)
|
|
{
|
|
// There is at least one Real Wiimote in use
|
|
|
|
if (g_Config.bNumberRealWiimotes > 0 && !g_RunTemporary)
|
|
{
|
|
for (int i = 0; i < MAX_WIIMOTES; i++)
|
|
if (g_WiimoteInUse[i])
|
|
g_WiiMotes[i]->ReadData();
|
|
}
|
|
else {
|
|
|
|
if (!g_StopThreadTemporary.Wait(0))
|
|
{
|
|
// Event object was signaled, exiting thread to close ConfigRecordingDlg
|
|
new Common::Thread(SafeCloseReadWiimote_ThreadFunc, NULL);
|
|
g_StartThread.Set(); //tell the new thread to get going
|
|
return 0;
|
|
}
|
|
else
|
|
ReadWiimote();
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Returns whether SafeClose_ThreadFunc will take over closing of Recording dialog.
|
|
// FIXME: this whole threading stuff is bad, and should be removed.
|
|
// OSX is having problems with the threading anyways, since WiiUse is used
|
|
// from multiple threads, and not just the one where it was created on.
|
|
bool SafeClose()
|
|
{
|
|
if (!g_RealWiiMoteInitialized)
|
|
return false;
|
|
|
|
g_StopThreadTemporary.Set();
|
|
return true;
|
|
}
|
|
|
|
// Thread to avoid racing conditions by directly closing of ReadWiimote_ThreadFunc() resp. ReadWiimote()
|
|
// shutting down the Dlg while still beeing @ReadWiimote will result in a crash;
|
|
THREAD_RETURN SafeCloseReadWiimote_ThreadFunc(void* arg)
|
|
{
|
|
g_Shutdown = true;
|
|
g_StartThread.Wait(); //Ready to start cleaning
|
|
|
|
if (g_RealWiiMoteInitialized)
|
|
Shutdown();
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
m_RecordingConfigFrame->Close(true);
|
|
#endif
|
|
if (!g_RealWiiMoteInitialized)
|
|
Initialize();
|
|
|
|
return 0;
|
|
}
|
|
// WiiMote Pair-Up
|
|
#ifdef WIN32
|
|
int WiimotePairUp(void)
|
|
{
|
|
HANDLE hRadios[256];
|
|
int nRadios;
|
|
int nPaired = 0;
|
|
|
|
// Enumerate BT radios
|
|
HBLUETOOTH_RADIO_FIND hFindRadio;
|
|
BLUETOOTH_FIND_RADIO_PARAMS radioParam;
|
|
|
|
radioParam.dwSize = sizeof(BLUETOOTH_FIND_RADIO_PARAMS);
|
|
nRadios = 0;
|
|
|
|
hFindRadio = BluetoothFindFirstRadio(&radioParam, &hRadios[nRadios++]);
|
|
if (hFindRadio)
|
|
{
|
|
while (BluetoothFindNextRadio(&radioParam, &hRadios[nRadios++]));
|
|
BluetoothFindRadioClose(hFindRadio);
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(WIIMOTE, "Pair-Up: Error enumerating radios", GetLastError());
|
|
return -1;
|
|
}
|
|
nRadios--;
|
|
// DEBUG_LOG(WIIMOTE, "Pair-Up: Found %d radios\n", nRadios);
|
|
|
|
// Pair with Wii device(s)
|
|
int radio = 0;
|
|
|
|
|
|
for (radio = 0; radio < nRadios; radio++)
|
|
{
|
|
BLUETOOTH_RADIO_INFO radioInfo;
|
|
HBLUETOOTH_DEVICE_FIND hFind;
|
|
|
|
BLUETOOTH_DEVICE_INFO btdi;
|
|
BLUETOOTH_DEVICE_SEARCH_PARAMS srch;
|
|
|
|
radioInfo.dwSize = sizeof(radioInfo);
|
|
btdi.dwSize = sizeof(btdi);
|
|
srch.dwSize = sizeof(BLUETOOTH_DEVICE_SEARCH_PARAMS);
|
|
|
|
BluetoothGetRadioInfo(hRadios[radio], &radioInfo);
|
|
|
|
srch.fReturnAuthenticated = TRUE;
|
|
srch.fReturnRemembered = TRUE;
|
|
srch.fReturnConnected = TRUE; // does not filter properly somehow, so we 've to do an additional check on fConnected BT Devices
|
|
srch.fReturnUnknown = TRUE;
|
|
srch.fIssueInquiry = TRUE;
|
|
srch.cTimeoutMultiplier = 1;
|
|
srch.hRadio = hRadios[radio];
|
|
|
|
//DEBUG_LOG(WIIMOTE, _T("Pair-Up: Scanning for BT Device(s)"));
|
|
|
|
hFind = BluetoothFindFirstDevice(&srch, &btdi);
|
|
|
|
if (hFind == NULL)
|
|
{
|
|
ERROR_LOG(WIIMOTE, "Pair-Up: Error enumerating devices: %08x", GetLastError());
|
|
return -1;
|
|
}
|
|
|
|
//DWORD pcServices = 16;
|
|
//GUID guids[16];
|
|
do
|
|
{
|
|
if ((!wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") || !wcscmp(btdi.szName, L"Nintendo RVL-CNT-01")) && !btdi.fConnected)
|
|
{
|
|
// Wiimote found and not paired up yet
|
|
|
|
// Wiimote unpaired(no driver installed yet): Name: Nintendo RVL-CNT-01 ClassOfDevice: 9476 fConnected: 0 fRemembered: 0 fAuthenicated: 0
|
|
// Wiimote already paired(driver installed): Name: Nintendo RVL-CNT-01 ClassOfDevice: 9476 fConnected: 32 fRemembered: 16 fAuthenicated: 0
|
|
// Wiimote paired but disc.(driver still active): Name: Nintendo RVL-CNT-01 ClassOfDevice: 9476 fConnected: 0 fRemembered: 16 fAuthenicated: 0
|
|
//TODO: improve the readd of the BT driver, esp. when batteries of the wiimote are removed while beeing fConnected
|
|
if (btdi.fRemembered)
|
|
{
|
|
// Make Windows forget old expired pairing
|
|
// we can pretty much ignore the return value here.
|
|
// it either worked (ERROR_SUCCESS), or the device did not exist (ERROR_NOT_FOUND)
|
|
// in both cases, there is nothing left.
|
|
BluetoothRemoveDevice(&btdi.Address);
|
|
}
|
|
|
|
// If this is not done, the Wii device will not remember the pairing
|
|
// same thing here, it should return ERROR_SUCCESS, or ERROR_MORE_DATA if the wiimote
|
|
// offers more than 16 services (pcServices).
|
|
//BluetoothEnumerateInstalledServices(hRadios[radio], &btdi, &pcServices, guids);
|
|
|
|
// Activate service
|
|
DWORD hr = BluetoothSetServiceState(hRadios[radio], &btdi, &HumanInterfaceDeviceServiceClass_UUID, BLUETOOTH_SERVICE_ENABLE);
|
|
|
|
////authentication not directly neeeded, read it w/o getting corrupted driver installation.
|
|
////MAC address is passphrase;
|
|
//WCHAR pass[6];
|
|
//pass[0] = radioInfo.address.rgBytes[0];
|
|
//pass[1] = radioInfo.address.rgBytes[1];
|
|
//pass[2] = radioInfo.address.rgBytes[2];
|
|
//pass[3] = radioInfo.address.rgBytes[3];
|
|
//pass[4] = radioInfo.address.rgBytes[4];
|
|
//pass[5] = radioInfo.address.rgBytes[5];
|
|
|
|
//// Pair with Wii device; Pairing before enumerating and setting service state will result mostly in unsuccessfull pairing.
|
|
//if (BluetoothAuthenticateDevice(NULL, hRadios[radio], &btdi, pass, 6) != ERROR_SUCCESS)
|
|
// error = TRUE;
|
|
if (!hr == ERROR_SUCCESS)
|
|
{
|
|
nPaired++;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(WIIMOTE, "Pair-Up: BluetoothSetServiceState() returned %08x", hr);
|
|
}
|
|
|
|
}
|
|
} while (BluetoothFindNextDevice(hFind, &btdi));
|
|
}
|
|
|
|
SLEEP(10);
|
|
|
|
|
|
// Clean up
|
|
for (radio = 0; radio < nRadios; radio++)
|
|
{
|
|
CloseHandle(hRadios[radio]);
|
|
}
|
|
|
|
return nPaired;
|
|
}
|
|
#endif
|
|
|
|
}; // end of namespace
|
|
|