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W32Util
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
BPFunctions.cpp
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DX11: Workaround for the default settings:
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2010-06-13 20:19:53 +00:00 |
D3DBase.cpp
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DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
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2010-07-11 16:26:46 +00:00 |
D3DBase.h
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DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
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2010-07-11 16:26:46 +00:00 |
D3DBlob.cpp
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DBlob.h
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DShader.cpp
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Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
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2010-06-27 16:08:54 +00:00 |
D3DShader.h
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DTexture.cpp
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Use the new texture decoder path to speed up texture loading in DX11.
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2010-06-19 18:14:05 +00:00 |
D3DTexture.h
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Use the new texture decoder path to speed up texture loading in DX11.
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2010-06-19 18:14:05 +00:00 |
D3DUtil.cpp
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cleanup + some eolz
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2010-07-06 13:14:51 +00:00 |
D3DUtil.h
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DX11:
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2010-06-20 23:10:55 +00:00 |
DlgSettings.cpp
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DX11:
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2010-06-21 17:54:13 +00:00 |
DlgSettings.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
EmuWindow.cpp
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Add proper adapter enumeration in the DX11 plugin.
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2010-06-14 19:20:41 +00:00 |
EmuWindow.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
FBManager.cpp
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DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
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2010-06-18 18:40:58 +00:00 |
FBManager.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
GfxState.cpp
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DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
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2010-07-11 16:26:46 +00:00 |
GfxState.h
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
Globals.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
NativeVertexFormat.cpp
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somo improvements in vertex manager in dx11, may spedd up things a little.
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2010-07-06 22:10:15 +00:00 |
PixelShaderCache.cpp
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DX11: Introduce a StateManager class, might improve performance a little.
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2010-06-18 23:33:07 +00:00 |
PixelShaderCache.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
Render.cpp
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DX9/DX11, improvement to r5870: Instead of skipping SetViewport(), fix the viewport to match the old EFB dimensions.
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2010-07-12 15:10:27 +00:00 |
TextureCache.cpp
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Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
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2010-06-27 14:04:49 +00:00 |
TextureCache.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
VertexManager.cpp
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somo improvements in vertex manager in dx11, may spedd up things a little.
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2010-07-06 22:10:15 +00:00 |
VertexManager.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
VertexShaderCache.cpp
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
VertexShaderCache.h
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DX11:
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2010-06-17 10:42:57 +00:00 |
main.cpp
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Copy the version string obtained from svnversion at runtime instead of
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2010-07-08 15:25:01 +00:00 |
main.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
resource.h
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Add proper adapter enumeration in the DX11 plugin.
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2010-06-14 19:20:41 +00:00 |
resource.rc
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DX11:
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2010-06-21 17:54:13 +00:00 |
stdafx.cpp
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
stdafx.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |