dolphin/Source
JosJuice f41273fe79 GameConfigLoader: Map whole sections, not just individual keys
There are two reasons for this change:

1. It removes many repetitive lines of code.

2. I think it's a good idea to enable the use of old-style section
names even for settings that previously haven't been settable in game
INIs. Mixing the two styles in INIs (using the new style only for new
settings) is not ideal, and people on the forums don't even seem to
know that the new style exists (nobody knew a way to set ubershader
settings per game, for instance). Encouraging everyone to start using
only the new style might work long-term, but it would take take time
and effort to make everyone get used to it. Considering that this commit
*reduces* the amount of code by adding the ability to use old-style
names for more settings, I'd say that adding this ability is worth it.
2017-12-23 18:59:27 +01:00
..
Android Fix default value for Show FPS in Android GUI 2017-12-20 10:45:45 +01:00
Core GameConfigLoader: Map whole sections, not just individual keys 2017-12-23 18:59:27 +01:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool DSPTool: Fix build 2017-09-13 17:38:23 +02:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests Merge pull request #5973 from ligfx/renamefifoqueue 2017-11-19 13:51:22 +01:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt CMake: don't use -std=c++1z 2017-09-27 16:06:15 -07:00
dolphin-emu.sln msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00