DSPTool: Fix build
Stub implementations of Host functions are required, as DSPTool links against Core (which makes use of Host).
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@ -1,4 +1,4 @@
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add_executable(dsptool DSPTool.cpp)
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add_executable(dsptool DSPTool.cpp StubHost.cpp)
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target_link_libraries(dsptool core)
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if(NOT APPLE)
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install(TARGETS dsptool RUNTIME DESTINATION ${bindir})
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@ -49,6 +49,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="DSPTool.cpp" />
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<ClCompile Include="StubHost.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -72,4 +73,4 @@
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<Message Text="Copy: @(SourceFiles) -> $(BinaryOutputDir)" Importance="High" />
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<Copy SourceFiles="@(SourceFiles)" DestinationFolder="$(BinaryOutputDir)" />
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</Target>
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</Project>
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</Project>
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@ -0,0 +1,60 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Stub implementation of the Host_* callbacks for DSPTool. These implementations
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// do nothing except return default values when required.
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#include <string>
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#include "Core/Host.h"
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void Host_NotifyMapLoaded()
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{
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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void Host_Message(int)
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{
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}
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void* Host_GetRenderHandle()
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{
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return nullptr;
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}
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void Host_UpdateTitle(const std::string&)
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{
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}
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void Host_UpdateDisasmDialog()
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{
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}
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void Host_UpdateMainFrame()
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{
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}
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void Host_RequestRenderWindowSize(int, int)
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{
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}
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void Host_SetStartupDebuggingParameters()
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{
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}
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bool Host_UINeedsControllerState()
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{
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return false;
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}
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bool Host_RendererHasFocus()
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{
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return false;
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}
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bool Host_RendererIsFullscreen()
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{
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return false;
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}
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void Host_ShowVideoConfig(void*, const std::string&)
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{
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}
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void Host_YieldToUI()
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{
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}
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void Host_UpdateProgressDialog(const char* caption, int position, int total)
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{
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}
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