..
D3DBase.cpp
DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
2010-12-29 13:07:00 +00:00
D3DBase.h
DX11:
2010-11-23 19:58:02 +00:00
D3DBlob.cpp
DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
2010-12-29 13:07:00 +00:00
D3DBlob.h
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DShader.cpp
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
2010-11-15 05:22:03 +00:00
D3DShader.h
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
2010-11-15 05:22:03 +00:00
D3DTexture.cpp
DX11:
2010-11-23 19:58:02 +00:00
D3DTexture.h
DX11:
2010-11-23 19:58:02 +00:00
D3DUtil.cpp
Second Experimental commit:
2010-12-27 03:18:01 +00:00
D3DUtil.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
FramebufferManager.cpp
D3D9:
2011-01-03 14:35:07 +00:00
FramebufferManager.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
GfxState.cpp
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
GfxState.h
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
Globals.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
PixelShaderCache.cpp
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
PixelShaderCache.h
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
Render.cpp
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
Render.h
DX11 code maintenance, part 4:
2011-01-24 10:42:43 +00:00
TextureCache.cpp
DX11 code maintenance, part 1:
2011-01-24 08:44:32 +00:00
TextureCache.h
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
2010-11-24 19:13:19 +00:00
VertexManager.cpp
DX11 code maintenance, part 4:
2011-01-24 10:42:43 +00:00
VertexManager.h
Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
VertexShaderCache.h
DX11 code maintenance, part 5:
2011-01-24 11:57:17 +00:00
main.cpp
Unmark a few strings that should not be translated.
2011-01-20 03:02:51 +00:00
main.h
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
stdafx.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
stdafx.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00