dolphin/Source/Core/VideoBackends
Sam Belliveau 153d0201a8 Add HDR to Metal 2024-03-10 03:25:33 -04:00
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D3D VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
D3D12 Merge pull request #12370 from iwubcode/more_samplers 2023-12-17 14:50:23 -05:00
D3DCommon Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
Metal Add HDR to Metal 2024-03-10 03:25:33 -04:00
Null VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
OGL VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
Software Software/SWGfx: Default destructor in cpp file 2023-12-12 20:33:43 -05:00
Vulkan VKGfx: Don't panic for VK_SUBOPTIMAL_KHR 2024-01-05 11:20:35 +01:00
CMakeLists.txt CMake: Check `WIN32` instead of `CMAKE_SYSTEM_NAME STREQUAL Windows` 2023-04-06 18:37:45 -07:00