dolphin/Source/Core/DolphinWX/GLInterface
Ryan Houdek 2a8ee1a7ff [GLExtensions] Hopefully fix OS X build. 2014-01-17 16:01:35 +01:00
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AGL.cpp [GLExtensions] Hopefully fix OS X build. 2014-01-17 16:01:35 +01:00
AGL.h [GLExtensions] Remove glew includes from wgl and agl. 2014-01-17 15:56:04 +01:00
EGL.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
EGL.h [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
GLX.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
GLX.h [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
InterfaceBase.h [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
Platform.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Platform.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
WGL.cpp fix windows build 2014-01-17 16:01:17 +01:00
WGL.h [GLExtensions] Remove glew includes from wgl and agl. 2014-01-17 15:56:04 +01:00
Wayland_Util.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Wayland_Util.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
X11_Util.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
X11_Util.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00