c3a57bbad5
Improve bookkeeping around formats. Hopefully make code less confusing. - Rename TlutFormat -> TLUTFormat to follow conventions. - Use enum classes to prevent using a Texture format where an EFB Copy format is expected or vice-versa. - Use common EFBCopyFormat names regardless of depth and YUV configurations. |
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.. | ||
CMakeLists.txt | ||
FramebufferManager.h | ||
Null.vcxproj | ||
NullBackend.cpp | ||
NullTexture.cpp | ||
NullTexture.h | ||
PerfQuery.h | ||
Render.cpp | ||
Render.h | ||
ShaderCache.cpp | ||
ShaderCache.h | ||
TextureCache.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VideoBackend.h |