dolphin/Source/Plugins/Plugin_VideoDX9/Src/Render.h

84 lines
2.7 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __H_RENDER__
#define __H_RENDER__
#include <vector>
#include <string>
#include "pluginspecs_video.h"
#include "D3DBase.h"
#include <Cg/cg.h>
extern CGcontext g_cgcontext;
extern CGprofile g_cgvProf, g_cgfProf;
class Renderer
{
// screen offset
static float m_x;
static float m_y;
static float m_width;
static float m_height;
static float xScale;
static float yScale;
const static int MaxTextureStages = 9;
const static int MaxRenderStates = 210;
const static DWORD MaxTextureTypes = 33;
const static DWORD MaxSamplerSize = 13;
const static DWORD MaxSamplerTypes = 15;
static std::vector<LPDIRECT3DBASETEXTURE9> m_Textures;
static DWORD m_RenderStates[MaxRenderStates+46];
static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
static DWORD m_FVF;
public:
static void Init(SVideoInitialize &_VideoInitialize);
static void Shutdown();
static void Initialize();
// must be called if the window size has changed
static void ReinitView();
static void SwapBuffers();
static float GetXScale() { return xScale; }
static float GetYScale() { return yScale; }
static void SetScissorRect();
// static void SetViewport(float* _Viewport);
// static void SetProjection(float* _pProjection, int constantIndex = -1);
// The little status display.
static void AddMessage(const std::string &message, unsigned int ms);
static void ProcessMessages();
static void RenderText(const std::string &text, int left, int top, unsigned int color);
// The following are "filtered" versions of the corresponding D3Ddev-> functions.
static void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
static void SetFVF(DWORD FVF);
static void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
static void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
static void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
};
#endif // __H_RENDER__