// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __H_RENDER__ #define __H_RENDER__ #include #include #include "pluginspecs_video.h" #include "D3DBase.h" #include extern CGcontext g_cgcontext; extern CGprofile g_cgvProf, g_cgfProf; class Renderer { // screen offset static float m_x; static float m_y; static float m_width; static float m_height; static float xScale; static float yScale; const static int MaxTextureStages = 9; const static int MaxRenderStates = 210; const static DWORD MaxTextureTypes = 33; const static DWORD MaxSamplerSize = 13; const static DWORD MaxSamplerTypes = 15; static std::vector m_Textures; static DWORD m_RenderStates[MaxRenderStates+46]; static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes]; static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes]; static DWORD m_FVF; public: static void Init(SVideoInitialize &_VideoInitialize); static void Shutdown(); static void Initialize(); // must be called if the window size has changed static void ReinitView(); static void SwapBuffers(); static float GetXScale() { return xScale; } static float GetYScale() { return yScale; } static void SetScissorRect(); // static void SetViewport(float* _Viewport); // static void SetProjection(float* _pProjection, int constantIndex = -1); // The little status display. static void AddMessage(const std::string &message, unsigned int ms); static void ProcessMessages(); static void RenderText(const std::string &text, int left, int top, unsigned int color); // The following are "filtered" versions of the corresponding D3Ddev-> functions. static void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture); static void SetFVF(DWORD FVF); static void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value); static void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); static void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value); }; #endif // __H_RENDER__