![]() Some OSD messages were displayed in RenderBase.cpp using global variables and some code duplicated in OnScreeDisplay.cpp. Now all messages are displayed using functions in the OSD namepace. * OSDChoice and OSDTime global variables are gone * All OSD logic is kept at the same place * All messages are properly aligned * Clean characters for all OSD messages |
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D3D | ||
D3D12 | ||
Null | ||
OGL | ||
Software | ||
CMakeLists.txt |