dolphin/Source/Core
Marcos Vitali f0adc3adb4 Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7107 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 01:11:11 +00:00
..
AudioCommon The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
Common - CPUID 2011-02-07 21:03:10 +00:00
Core Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games. 2011-02-06 05:42:58 +00:00
DebuggerUICommon LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through. 2011-02-05 20:14:23 +00:00
DebuggerWX In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DiscIO In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DolphinWX Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
InputCommon Small fix for cmake on osx, more work left to be done 2011-02-07 15:51:38 +00:00
VideoCommon Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way. 2011-02-08 01:11:11 +00:00
VideoUICommon Oops, remember to save plugin settings in both close cases. 2011-02-06 15:15:00 +00:00
CMakeLists.txt Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00