dolphin/Source/Plugins/Plugin_VideoDX9/Src
NeoBrainX 9adc119e3c PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
(D3D9 only)

This is basically the same as revision e58692653a, just for scaled textures and with a LOT more work...
2012-02-20 20:32:08 +01:00
..
D3DBase.cpp Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it. 2011-10-08 15:29:04 -07:00
D3DBase.h Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it. 2011-10-08 15:29:04 -07:00
D3DShader.cpp Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump). 2011-07-29 22:18:11 +00:00
D3DShader.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
D3DTexture.cpp Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
D3DTexture.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
D3DUtil.cpp Revert revision f7d757b46e. 2012-02-20 11:51:40 +01:00
D3DUtil.h Revert revision f7d757b46e. 2012-02-20 11:51:40 +01:00
FramebufferManager.cpp Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix. 2011-05-12 02:14:45 +00:00
FramebufferManager.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
PixelShaderCache.cpp Only sync shader caches to disk on stop. 2011-09-29 23:16:42 +02:00
PixelShaderCache.h Fix Windows build. 2011-09-29 22:54:52 +02:00
Render.cpp Revert revision f7d757b46e. 2012-02-20 11:51:40 +01:00
Render.h Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
TextureCache.cpp TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type" 2012-01-31 19:52:02 +01:00
TextureCache.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConverter.cpp TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures 2012-02-20 20:32:08 +01:00
VertexManager.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderCache.cpp Only sync shader caches to disk on stop. 2011-09-29 23:16:42 +02:00
VertexShaderCache.h Fix Windows build. 2011-09-29 22:54:52 +02:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
main.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00