dolphin/Source/Core/DolphinWX/Src/GLInterface
degasus 69137cff4c Merge X11+D3D FreeLook feature into DolphinWX
This removes the redundant code and also implements this feature for OSX and Wayland.
But so it's dropped for non-wx builds...

imo DolphinWX still isn't the best place for this, but now it's in the same file as all other hotkeys. Maybe they'll be moved to InputCommon sometimes at once ...
2013-11-29 06:09:54 +01:00
..
AGL.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
AGL.h ogl: fix single core crash 2013-04-11 03:32:07 +02:00
EGL.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
EGL.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
GLX.cpp ogl: don't force depth+stencil for default framebuffer 2013-10-29 19:20:40 +01:00
GLX.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
InterfaceBase.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Platform.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Platform.h I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
WGL.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
WGL.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Wayland_Util.cpp I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
Wayland_Util.h I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
X11_Util.cpp Merge X11+D3D FreeLook feature into DolphinWX 2013-11-29 06:09:54 +01:00
X11_Util.h Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True 2013-04-20 17:19:22 +00:00