eb06c62a6e
GC and Wii games using the AX UCode should now work almost perfectly with DSP HLE. If you get any issue, make sure the "DSP on dedicated thread" option is disabled, and try setting framelimit to "Audio". As a side effect, DSP HLE should not desync anymore (making it usable in netplay and TAS) with AX games. Conflicts: Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp |
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Core | ||
DSPSpy | ||
DSPTool | ||
Plugins | ||
TestSuite | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
Dolphin_2010.sln |