dolphin/Source
Pierre Bourdon eb06c62a6e Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".

As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
..
Core Merge branch 'new-ax-hle' 2013-04-02 21:00:44 +02:00
DSPSpy llejit - fix for flag generation code + dspspy jit workaround 2011-04-15 13:04:20 +00:00
DSPTool Fixed DSPTool build. 2013-03-26 21:50:49 +11:00
Plugins As requested apply the same changes made by rev 6958822f19 to the D3D9 backend. 2013-04-01 14:23:48 -03:00
TestSuite clear cg from project files 2013-02-27 10:55:25 +01:00
UnitTests Remove scons-related files 2012-03-25 12:55:02 -07:00
VSProps clear cg from project files 2013-02-27 10:55:25 +01:00
CMakeLists.txt Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line. 2011-07-18 01:47:55 +00:00
Dolphin_2010.sln Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00