dolphin/Source/Plugins/Plugin_nJoy_SDL/Src
John Peterson e926bc61d1 Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:15:55 +00:00
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GUI nJoy: Fixed bug that would cause the settings to be lost when nJoy was started without any detected gamepad 2009-02-07 05:57:28 +00:00
Config.cpp nJoy: Fixed bug that would cause the settings to be lost when nJoy was started without any detected gamepad 2009-02-07 05:57:28 +00:00
Config.h Make checking for focus optional for njoy input. 2009-02-03 06:21:22 +00:00
Rumble.cpp nJoy: Made it tolerate a bad device (the Wiimote DirectInput device for example) 2009-01-24 22:13:53 +00:00
SConscript nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
XInput.cpp nJoy: Added ifdefs for the XInput files 2009-01-20 14:26:56 +00:00
XInput.h nJoy: Forgot the header file 2009-01-20 14:32:15 +00:00
nJoy.cpp Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound 2009-02-08 10:15:55 +00:00
nJoy.h nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously. 2009-02-03 10:17:01 +00:00