dolphin/Source/Plugins/Plugin_VideoDX9/Src
XTra.KrazzY e8556a5391 Migrated a stop-fixing patch to DX9. Stopping works!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 16:47:04 +00:00
..
W32Util Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
BPStructs.cpp more build fixin' 2009-02-28 23:02:46 +00:00
BPStructs.h moar cleanup 2008-12-26 17:02:46 +00:00
CPStructs.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
CPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp moar cleanup 2008-12-26 17:02:46 +00:00
Config.h moar cleanup 2008-12-26 17:02:46 +00:00
D3DBase.cpp rename some files 2008-12-26 17:26:18 +00:00
D3DBase.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DPostprocess.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DPostprocess.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DShader.cpp revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
D3DShader.h revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
D3DTexture.cpp New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8). 2009-02-14 09:04:40 +00:00
D3DTexture.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DUtil.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
D3DUtil.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp Migrated a stop-fixing patch to DX9. Stopping works! 2009-03-06 16:47:04 +00:00
DlgSettings.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
EmuWindow.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
EmuWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
PixelShaderCache.cpp just some compiler warning cleanup. 2009-03-05 22:35:06 +00:00
PixelShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp Fixed a few compiler warnings. 2009-03-05 02:11:37 +00:00
Render.h Direct3D + Cg progress, the plugin is still not working due to some missing features. 2009-03-01 01:09:32 +00:00
TextureCache.cpp Migrated a stop-fixing patch to DX9. Stopping works! 2009-03-06 16:47:04 +00:00
TextureCache.h Migrated a stop-fixing patch to DX9. Stopping works! 2009-03-06 16:47:04 +00:00
Utils.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Utils.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
Vec3.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexManager.cpp lets retry that change from omega but this time keep the projection hacks >_> 2009-03-02 21:17:16 +00:00
VertexManager.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
VertexShaderCache.cpp revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
VertexShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
XFStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
XFStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp Migrated a stop-fixing patch to DX9. Stopping works! 2009-03-06 16:47:04 +00:00
main.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
resource.h Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
resource.rc Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00