![]() Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed |
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.. | ||
GC | ||
GameSettings | ||
Maps | ||
Shaders | ||
Themes | ||
Wii/shared2 | ||
codehandler.bin | ||
totaldb.dsy |
![]() Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed |
||
---|---|---|
.. | ||
GC | ||
GameSettings | ||
Maps | ||
Shaders | ||
Themes | ||
Wii/shared2 | ||
codehandler.bin | ||
totaldb.dsy |