dolphin/Source/Plugins/Plugin_DSP_HLE/Src/Globals.cpp

95 lines
2.1 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <stdarg.h>
#include <stdio.h>
#include "Globals.h"
#include "Common.h"
void __Log(int, const char *fmt, ...)
{
DebugLog(fmt);
}
void __Log_(int v, const char *fmt, ...)
{
char Msg[512];
va_list ap;
va_start(ap, fmt);
vsprintf(Msg, fmt, ap);
va_end(ap);
g_dspInitialize.pLog(Msg, v);
}
void DebugLog(const char* _fmt, ...)
{
#if defined(_DEBUG) || defined(DEBUGFAST)
//if(strncmp (_fmt, "AX", 2)) // match = 0, in that case this is ignored
{
char Msg[512];
va_list ap;
va_start(ap, _fmt);
vsprintf(Msg, _fmt, ap);
va_end(ap);
g_dspInitialize.pLog(Msg, 0);
}
#endif
}
extern u8* g_pMemory;
// debugger externals that are needed even in Release builds
bool gSSBM = true;
bool gSSBMremedy1 = true;
bool gSSBMremedy2 = true;
bool gSequenced = true;
bool gVolume = true;
bool gReset = false;
float ratioFactor; // a global to get the ratio factor from MixAdd
// TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM.
#define RAM_MASK 0x1FFFFFF
u8 Memory_Read_U8(u32 _uAddress)
{
_uAddress &= RAM_MASK;
return g_pMemory[_uAddress];
}
u16 Memory_Read_U16(u32 _uAddress)
{
_uAddress &= RAM_MASK;
return Common::swap16(*(u16*)&g_pMemory[_uAddress]);
}
u32 Memory_Read_U32(u32 _uAddress)
{
_uAddress &= RAM_MASK;
return Common::swap32(*(u32*)&g_pMemory[_uAddress]);
}
float Memory_Read_Float(u32 _uAddress)
{
u32 uTemp = Memory_Read_U32(_uAddress);
return *(float*)&uTemp;
}