2008-12-08 05:25:12 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdarg.h>
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#include <stdio.h>
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#include "Globals.h"
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#include "Common.h"
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void __Log(int, const char *fmt, ...)
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{
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DebugLog(fmt);
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}
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void __Log_(int v, const char *fmt, ...)
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{
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char Msg[512];
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va_list ap;
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va_start(ap, fmt);
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vsprintf(Msg, fmt, ap);
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va_end(ap);
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g_dspInitialize.pLog(Msg, v);
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}
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void DebugLog(const char* _fmt, ...)
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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//if(strncmp (_fmt, "AX", 2)) // match = 0, in that case this is ignored
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{
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char Msg[512];
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va_list ap;
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va_start(ap, _fmt);
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vsprintf(Msg, _fmt, ap);
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va_end(ap);
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g_dspInitialize.pLog(Msg, 0);
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}
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#endif
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}
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extern u8* g_pMemory;
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2009-01-06 17:14:04 +00:00
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// debugger externals that are needed even in Release builds
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bool gSSBM = true;
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bool gSSBMremedy1 = true;
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bool gSSBMremedy2 = true;
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bool gSequenced = true;
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bool gVolume = true;
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bool gReset = false;
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float ratioFactor; // a global to get the ratio factor from MixAdd
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2008-12-08 05:25:12 +00:00
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// TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM.
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#define RAM_MASK 0x1FFFFFF
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u8 Memory_Read_U8(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return g_pMemory[_uAddress];
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}
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u16 Memory_Read_U16(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return Common::swap16(*(u16*)&g_pMemory[_uAddress]);
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}
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u32 Memory_Read_U32(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return Common::swap32(*(u32*)&g_pMemory[_uAddress]);
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}
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float Memory_Read_Float(u32 _uAddress)
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{
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u32 uTemp = Memory_Read_U32(_uAddress);
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return *(float*)&uTemp;
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}
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