dolphin/Source/Core
XTra.KrazzY e472b7f28d stwcxd and lwarx both set CR0
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:57:26 +00:00
..
Common Core: It seems like different settings work on different systems. So I added a Setup.h file to allow local custom compilation settings. I avoided placing this in Common.h to avoid having to rebuild many files when the settings are changed. 2009-02-10 17:41:38 +00:00
Core stwcxd and lwarx both set CR0 2009-02-12 13:57:26 +00:00
DebuggerWX Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
DiscIO a tiny fix, I found MGS:TT PAL use BNR1 format opening.bnr, so only English was filled. 2009-02-12 13:03:39 +00:00
DolphinWX nJoy: 2009-02-11 10:30:02 +00:00
InputCommon Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero. 2009-02-12 08:46:48 +00:00
VideoCommon Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info. 2009-02-12 13:54:08 +00:00