dolphin/Source/Core
Pierre Bourdon e35b83fabf ZeldaHLE: Implement more infrastructure and one sample source.
Now renders some of the cutscene audio in Zelda TWW. Most of the work around
sample sources is in a good enough state, even though it is still missing
features like Dolby mixing, IIR, etc.
2015-08-14 16:01:28 +02:00
..
AudioCommon Don't busy wait in the audio thread (ALSA) 2015-08-11 03:54:54 +02:00
Common Arm64Emitter: Fix encoding of '2-reg misc' variant of FCMEQ 2015-08-10 19:48:36 -04:00
Core ZeldaHLE: Implement more infrastructure and one sample source. 2015-08-14 16:01:28 +02:00
DiscIO Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
DolphinQt Fix DoFileSearch returning the passed-in directories themselves. 2015-06-25 15:17:52 +02:00
DolphinWX Merge pull request #2807 from aserna3/master 2015-08-09 07:55:37 +02:00
InputCommon Fix building with PCH disabled. 2015-08-04 12:59:34 -05:00
UICommon UICommon: Fix a leak/bug in Disassembler retrieval 2015-08-04 14:28:32 -04:00
VideoBackends [GLES] Fix real XFB. 2015-08-12 17:32:05 -05:00
VideoCommon DriverDetails: Disable GL_ARB_copy_image on mesa. 2015-08-06 19:41:36 +02:00
CMakeLists.txt Merge pull request #1085 from waddlesplash/refactoring 2014-10-05 21:25:44 -04:00