dolphin/Source
Pierre Bourdon e35b83fabf ZeldaHLE: Implement more infrastructure and one sample source.
Now renders some of the cutscene audio in Zelda TWW. Most of the work around
sample sources is in a good enough state, even though it is still missing
features like Dolby mixing, IIR, etc.
2015-08-14 16:01:28 +02:00
..
Android Android: Remove "fitSystemWindows" flag from MainActivity layout 2015-08-06 08:34:21 -04:00
Core ZeldaHLE: Implement more infrastructure and one sample source. 2015-08-14 16:01:28 +02:00
DSPSpy DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
DSPTool Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
PCH Add missing license headers 2015-05-25 13:11:47 +02:00
UnitTests x64Emitter: add MOVSLDUP/MOVSHDUP 2015-08-06 10:39:43 +02:00
VSProps Base.props: Remove DXSDK_DIR from the include path. 2015-04-13 21:44:40 +02:00
.clang-format UseTab: ForIndentation 2014-05-26 21:28:59 -07:00
CMakeLists.txt Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
dolphin-emu.sln remove win32/mixed project configurations. 2015-03-14 14:07:21 -07:00