..
FramebufferManager.cpp
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
2013-01-24 16:11:07 +01:00
FramebufferManager.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
GLUtil.cpp
fix warnings
2013-01-11 21:24:59 +01:00
GLUtil.h
partial revert of 8a6f747408
2013-01-22 00:18:42 +01:00
Globals.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
2013-01-24 16:11:07 +01:00
PixelShaderCache.cpp
report glsl shader warings as errors
2013-01-18 12:49:48 +01:00
PixelShaderCache.h
move efb2ram shaders to textureCache
2013-01-11 15:24:43 +01:00
PostProcessing.cpp
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
PostProcessing.h
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp
clear uniform cache on startup
2013-01-21 15:43:04 +01:00
ProgramShaderCache.h
remove texture sampler from uniform list
2013-01-19 00:12:02 +01:00
RasterFont.cpp
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
2013-01-24 16:11:07 +01:00
RasterFont.h
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
2013-01-24 16:11:07 +01:00
Render.cpp
Merge branch 'immediate-removal' into GLSL-master
2013-01-24 16:58:28 +01:00
Render.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
TextureCache.cpp
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
2013-01-24 16:11:07 +01:00
TextureCache.h
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
2013-01-24 16:11:07 +01:00
TextureConverter.cpp
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
2013-01-24 16:11:07 +01:00
TextureConverter.h
use renderbuf fo xfb
2013-01-16 01:37:00 +01:00
VertexManager.cpp
Merge branch 'immediate-removal' into GLSL-master
2013-01-24 16:58:28 +01:00
VertexManager.h
only use one buffer, orphaning should do the rest
2012-12-15 17:28:58 +01:00
VertexShaderCache.cpp
report glsl shader warings as errors
2013-01-18 12:49:48 +01:00
VertexShaderCache.h
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
VideoBackend.h
* GUI Video-Settings changes:
2011-03-21 19:57:31 +00:00
main.cpp
only use rgba for opengl
2013-01-14 23:43:51 +01:00
main.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00