dolphin/Source/Plugins/Plugin_VideoOGL/Src
degasus e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GLUtil.cpp fix warnings 2013-01-11 21:24:59 +01:00
GLUtil.h partial revert of 8a6f747408 2013-01-22 00:18:42 +01:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
PixelShaderCache.cpp report glsl shader warings as errors 2013-01-18 12:49:48 +01:00
PixelShaderCache.h move efb2ram shaders to textureCache 2013-01-11 15:24:43 +01:00
PostProcessing.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp clear uniform cache on startup 2013-01-21 15:43:04 +01:00
ProgramShaderCache.h remove texture sampler from uniform list 2013-01-19 00:12:02 +01:00
RasterFont.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp Merge branch 'immediate-removal' into GLSL-master 2013-01-24 16:58:28 +01:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
TextureCache.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
TextureCache.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
TextureConverter.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp Merge branch 'immediate-removal' into GLSL-master 2013-01-24 16:58:28 +01:00
VertexManager.h only use one buffer, orphaning should do the rest 2012-12-15 17:28:58 +01:00
VertexShaderCache.cpp report glsl shader warings as errors 2013-01-18 12:49:48 +01:00
VertexShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
main.cpp only use rgba for opengl 2013-01-14 23:43:51 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00