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Debugger
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DX9 DEBUG and DEBUGFAST build fix, no big deal.
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2009-09-03 22:27:47 +00:00 |
W32Util
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Debugger for DX9 plugin.
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2009-09-02 06:33:41 +00:00 |
BPFunctions.cpp
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
CPStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Config.cpp
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D3D: Change the dumping method to match the OpenGL one.
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2009-09-01 11:14:58 +00:00 |
Config.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DBase.cpp
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D3D: Revert r4215, ector may come out a better way to do so in the future.
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2009-09-07 00:04:32 +00:00 |
D3DBase.h
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
D3DShader.cpp
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Debugger for DX9 plugin.
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2009-09-02 06:33:41 +00:00 |
D3DShader.h
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D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
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2009-09-02 04:10:40 +00:00 |
D3DTexture.cpp
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
D3DTexture.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DUtil.cpp
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
D3DUtil.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
DLCompiler.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.
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2009-09-06 02:55:14 +00:00 |
DlgSettings.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
EmuWindow.cpp
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D3D: Double click to fullscreen
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2009-09-06 19:30:24 +00:00 |
EmuWindow.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Globals.h
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Clean up some of the commenting by JPeterson.
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2009-09-01 13:06:37 +00:00 |
NativeVertexFormat.cpp
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
PixelShaderCache.cpp
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D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
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2009-09-09 05:22:16 +00:00 |
PixelShaderCache.h
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D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
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2009-09-09 05:22:16 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Render.cpp
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OpenGL: OSD menu live resolution change fixes
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2009-09-06 15:11:21 +00:00 |
TextureCache.cpp
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DiscIO:Fix the includes up Dolphin should now compile.
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2009-09-04 13:46:04 +00:00 |
TextureCache.h
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
Utils.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Utils.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Vec3.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexManager.cpp
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
VertexManager.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexShaderCache.cpp
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D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
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2009-09-09 05:22:16 +00:00 |
VertexShaderCache.h
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D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
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2009-09-09 05:22:16 +00:00 |
XFStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
main.cpp
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GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.
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2009-09-04 17:29:16 +00:00 |
main.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
resource.h
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
resource.rc
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D3D: Change the dumping method to match the OpenGL one.
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2009-09-01 11:14:58 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |