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D3DBase.cpp
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
D3DBase.h
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D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
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2011-01-04 12:56:52 +00:00 |
D3DShader.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DShader.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
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Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin.
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2011-01-07 09:42:44 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
D3DUtil.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
FramebufferManager.cpp
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Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect.
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2011-01-10 21:28:02 +00:00 |
FramebufferManager.h
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
Globals.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
PixelShaderCache.cpp
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Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine before anyone notice it's broken !
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2011-01-11 21:46:58 +00:00 |
PixelShaderCache.h
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a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
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2011-01-06 02:24:03 +00:00 |
Render.cpp
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
Render.h
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
TextureCache.cpp
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
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fix for a error introduced in my last commit.
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2011-01-08 03:41:28 +00:00 |
TextureConverter.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexManager.cpp
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DX11 code maintenance, part 4:
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2011-01-24 10:42:43 +00:00 |
VertexManager.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexShaderCache.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
main.cpp
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fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a trivial fix somebody else was probably about to make)
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2011-01-24 04:42:34 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |