dolphin/Source/Plugins/Plugin_VideoOGL/Src
sl1nk3.s d99deae17d Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 15:47:41 +00:00
..
Debugger OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
GUI Fix for setting projection hacks in ISO Properties. 2009-06-10 01:26:42 +00:00
OS Fix for tatsunoko vs capcom and those wii games getting corrupted memory error 2009-06-12 15:47:41 +00:00
BPFunctions.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
Config.cpp *blink* 2009-06-09 21:29:54 +00:00
Config.h Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini. 2009-06-08 19:42:25 +00:00
GLUtil.cpp OpenGL: Fixed the screenshot function now that I found all the buffers 2009-06-08 00:44:48 +00:00
GLUtil.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
GLWindow.h OpenGL: Fixed the screenshot function now that I found all the buffers 2009-06-08 00:44:48 +00:00
Globals.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
NativeVertexFormat.cpp OpenGL Plugin: small fix 2009-04-03 15:39:16 +00:00
OnScreenDisplay.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
OnScreenDisplay.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
PixelShaderCache.cpp Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
PixelShaderCache.h minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature 2009-06-08 18:34:24 +00:00
PostProcessing.cpp Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
PostProcessing.h Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
Render.cpp One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking... 2009-06-10 01:15:41 +00:00
Render.h OpenGL: Added OSD menu from 3, 4, 5 keys 2009-06-08 02:48:38 +00:00
SConscript compile fix or why I hate wxstring 2009-06-09 21:10:14 +00:00
SDLWindow.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
SDLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
TextureConversionShader.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
TextureConversionShader.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
TextureConverter.cpp minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature 2009-06-08 18:34:24 +00:00
TextureConverter.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
TextureMngr.cpp Some more modification of texture dumping and loading. 2009-05-16 01:21:57 +00:00
TextureMngr.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexLoaderManager.cpp Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
VertexManager.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexManager.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
VertexShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexShaderCache.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
Win32Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Win32Window.h compile fix 2009-01-31 20:31:19 +00:00
X11Window.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
XFB.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m osx fixes for nongui and ogl plugin 2009-05-15 08:55:46 +00:00
main.cpp OpenGL: Fixed initial framebuffer so it's not too small 2009-06-08 20:07:20 +00:00
main.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
nGLUtil.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nGLUtil.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nmain.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
rasterfont.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
rasterfont.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
stdafx.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00