160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/Assets/ShaderAsset.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/Assets/CustomAssetLibrary.h"
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namespace VideoCommon
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{
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bool ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const picojson::array& properties_data,
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std::map<std::string, VideoCommon::ShaderProperty>* shader_properties)
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{
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if (!shader_properties) [[unlikely]]
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return false;
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for (const auto& property_data : properties_data)
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{
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VideoCommon::ShaderProperty property;
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if (!property_data.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property is not the right json type",
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asset_id);
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return false;
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}
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const auto& property_data_obj = property_data.get<picojson::object>();
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const auto type_iter = property_data_obj.find("type");
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if (type_iter == property_data_obj.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property entry 'type' not found",
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asset_id);
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return false;
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}
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if (!type_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'type' is not "
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"the right json type",
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asset_id);
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return false;
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}
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std::string type = type_iter->second.to_str();
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std::transform(type.begin(), type.end(), type.begin(),
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[](unsigned char c) { return std::tolower(c); });
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if (type == "sampler2d")
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{
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property.m_type = ShaderProperty::Type::Type_Sampler2D;
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}
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else if (type == "samplercube")
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{
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property.m_type = ShaderProperty::Type::Type_SamplerCube;
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}
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else if (type == "samplerarrayshared_main")
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{
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property.m_type = ShaderProperty::Type::Type_SamplerArrayShared_Main;
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}
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else if (type == "samplerarrayshared_additional")
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{
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property.m_type = ShaderProperty::Type::Type_SamplerArrayShared_Additional;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'description' is "
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"an invalid option",
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asset_id);
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return false;
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}
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const auto description_iter = property_data_obj.find("description");
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if (description_iter == property_data_obj.end())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'description' not found",
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asset_id);
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return false;
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}
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if (!description_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'description' is not "
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"the right json type",
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asset_id);
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return false;
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}
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property.m_description = description_iter->second.to_str();
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const auto code_name_iter = property_data_obj.find("code_name");
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if (code_name_iter == property_data_obj.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property entry 'code_name' not found",
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asset_id);
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return false;
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}
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if (!code_name_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'code_name' is not "
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"the right json type",
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asset_id);
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return false;
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}
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shader_properties->try_emplace(code_name_iter->second.to_str(), std::move(property));
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}
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return true;
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}
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bool PixelShaderData::FromJson(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const picojson::object& json, PixelShaderData* data)
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{
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const auto properties_iter = json.find("properties");
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if (properties_iter == json.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'properties' not found", asset_id);
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return false;
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}
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if (!properties_iter->second.is<picojson::array>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'properties' is not the right json type",
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asset_id);
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return false;
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}
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const auto& properties_array = properties_iter->second.get<picojson::array>();
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if (!ParseShaderProperties(asset_id, properties_array, &data->m_properties))
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return false;
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for (const auto& [name, property] : data->m_properties)
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{
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if (data->m_shader_source.find(name) == std::string::npos)
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Asset '{}' failed to parse json, the code name '{}' defined in the metadata was not "
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"found in the shader source",
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asset_id, name);
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return false;
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}
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}
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return true;
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}
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CustomAssetLibrary::LoadInfo PixelShaderAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
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{
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auto potential_data = std::make_shared<PixelShaderData>();
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const auto loaded_info = m_owning_library->LoadPixelShader(asset_id, potential_data.get());
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if (loaded_info.m_bytes_loaded == 0)
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return {};
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{
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std::lock_guard lk(m_data_lock);
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m_loaded = true;
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m_data = std::move(potential_data);
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}
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return loaded_info;
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}
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} // namespace VideoCommon
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