dolphin/Source/Core/DSPCore/Src
skidau f49efa8868 LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6801 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 03:03:03 +00:00
..
Jit LLE JIT: Reworked the block linking code. It now keeps track of what each block is waiting on, minimising the amount of recompiling. Both jumps and calls can now become linked. The code also checks the cycle count before jumping to the linked block. 2011-01-03 10:39:48 +00:00
DSPAccelerator.cpp Core/DSPCore: Implement jit emitters for lris and mrr. 2010-11-27 23:40:09 +00:00
DSPAccelerator.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPAnalyzer.cpp LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. Moved the checking for external interrupts to the point where the CPU writes to the control register. 2011-01-03 14:19:11 +00:00
DSPAnalyzer.h LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. Moved the checking for external interrupts to the point where the CPU writes to the control register. 2011-01-03 14:19:11 +00:00
DSPBreakpoints.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPCodeUtil.cpp DSPTool: show hex and substitute names by default for disasm 2010-02-07 01:03:31 +00:00
DSPCodeUtil.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPCommon.h DSP LLE Jit, joined work with XK and skidu. 2010-04-07 15:04:45 +00:00
DSPCore.cpp LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions. 2011-01-10 03:03:03 +00:00
DSPCore.h Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
DSPEmitter.cpp LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions. 2011-01-10 03:03:03 +00:00
DSPEmitter.h LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions. 2011-01-10 03:03:03 +00:00
DSPHWInterface.cpp dsplle - cleaning 2010-06-08 18:46:02 +00:00
DSPHWInterface.h DSP Jit more minor fixes 2010-04-25 14:24:55 +00:00
DSPHost.h DSPSPY improvements 2009-10-01 15:12:12 +00:00
DSPIntCCUtil.cpp Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
DSPIntCCUtil.h DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DSPIntExtOps.cpp Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
DSPIntExtOps.h Core/DSPCore: Extended opcode handling fixes 2010-10-31 23:26:18 +00:00
DSPIntUtil.h LLE JIT: 2011-01-01 13:19:07 +00:00
DSPInterpreter.cpp small fix for lle-int 2011-01-04 14:49:54 +00:00
DSPInterpreter.h Remove the UDSP union 2010-03-24 05:05:25 +00:00
DSPMemoryMap.cpp dsplle - cleaning 2010-06-08 18:46:02 +00:00
DSPMemoryMap.h DSP LLE Jit, joined work with XK and skidu. 2010-04-07 15:04:45 +00:00
DSPStacks.cpp Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
DSPStacks.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPTables.cpp LLE JIT: Completed the remaining JIT DSP instructions (lrrn, srrn, ilrrn). 2010-12-28 00:42:00 +00:00
DSPTables.h LLE JIT: 2010-12-21 14:48:05 +00:00
DspIntArithmetic.cpp Avoid shadowing variables. 2011-01-01 20:00:03 +00:00
DspIntBranch.cpp Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
DspIntLoadStore.cpp Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
DspIntMisc.cpp Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
DspIntMultiplier.cpp Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude 2010-12-29 20:20:52 +00:00
LabelMap.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
LabelMap.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
SConscript LLE JIT: 2010-12-16 23:27:38 +00:00
assemble.cpp DSPLLE - small fix 2010-03-22 16:32:48 +00:00
assemble.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
disassemble.cpp Attempt to fix issue r3458. I don't have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run. 2010-12-03 12:42:01 +00:00
disassemble.h dsptool: add -f option (errors are not critical) 2009-07-19 10:08:25 +00:00