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Debugger
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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
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2010-06-19 16:22:24 +00:00 |
BPFunctions.cpp
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ok, here goes a really experimental commit:
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2010-07-06 22:27:13 +00:00 |
CPStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DBase.cpp
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2 commits in one:
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2010-07-09 20:56:16 +00:00 |
D3DBase.h
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build fixin', warning fixin'.
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2010-06-09 21:19:23 +00:00 |
D3DShader.cpp
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DShader.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
D3DTexture.cpp
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Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
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2010-05-29 09:32:44 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
D3DUtil.h
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hopefully solved all the pixel align problems when drawing full screen quads.
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2010-05-24 14:20:19 +00:00 |
DLCompiler.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
DLCompiler.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
DlgSettings.cpp
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ok, here goes a really experimental commit:
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2010-07-06 22:27:13 +00:00 |
DlgSettings.h
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ok, here goes a really experimental commit:
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2010-07-06 22:27:13 +00:00 |
EmuWindow.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
EmuWindow.h
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Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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2010-04-22 04:28:34 +00:00 |
FramebufferManager.cpp
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DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
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2010-07-11 16:26:46 +00:00 |
FramebufferManager.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Globals.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
NativeVertexFormat.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
PixelShaderCache.cpp
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this is a pure optimization commit:
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2010-07-02 17:09:53 +00:00 |
PixelShaderCache.h
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
RGBAFloat.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
Render.cpp
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DX9/DX11, improvement to r5870: Instead of skipping SetViewport(), fix the viewport to match the old EFB dimensions.
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2010-07-12 15:10:27 +00:00 |
TextureCache.cpp
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2 commits in one:
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2010-07-09 20:56:16 +00:00 |
TextureCache.h
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ok, here goes a really experimental commit:
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2010-07-06 22:27:13 +00:00 |
TextureConverter.cpp
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2 commits in one:
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2010-07-09 20:56:16 +00:00 |
TextureConverter.h
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2 commits in one:
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2010-07-09 20:56:16 +00:00 |
Vec3.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexManager.cpp
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this commit is divided in 4 parts:
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2010-06-29 14:40:37 +00:00 |
VertexManager.h
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
VertexShaderCache.cpp
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this is a pure optimization commit:
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2010-07-02 17:09:53 +00:00 |
VertexShaderCache.h
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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
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2010-06-19 16:22:24 +00:00 |
XFStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFStructs.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
main.cpp
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Restore a line deleted by accident.
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2010-07-08 15:56:09 +00:00 |
main.h
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fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.
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2010-03-28 23:51:32 +00:00 |
stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |