dolphin/Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp

175 lines
6.3 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/Config/Graphics/SoftwareRendererWidget.h"
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "DolphinQt2/Config/Graphics/GraphicsBool.h"
#include "DolphinQt2/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt2/Settings.h"
#include "UICommon/VideoUtils.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
SoftwareRendererWidget::SoftwareRendererWidget(GraphicsWindow* parent) : GraphicsWidget(parent)
{
CreateWidgets();
connect(parent, &GraphicsWindow::BackendChanged, [this] { LoadSettings(); });
LoadSettings();
ConnectWidgets();
AddDescriptions();
}
void SoftwareRendererWidget::CreateWidgets()
{
auto* main_layout = new QVBoxLayout;
auto* rendering_box = new QGroupBox(tr("Rendering"));
auto* rendering_layout = new QGridLayout();
m_backend_combo = new QComboBox();
m_disable_xfb = new GraphicsBool(tr("Disable XFB"), Config::GFX_USE_XFB, true);
rendering_box->setLayout(rendering_layout);
rendering_layout->addWidget(new QLabel(tr("Backend:")), 1, 1);
rendering_layout->addWidget(m_backend_combo, 1, 2);
rendering_layout->addWidget(m_disable_xfb, 2, 1);
for (const auto& backend : g_available_video_backends)
m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()));
auto* overlay_box = new QGroupBox(tr("Overlay Information"));
auto* overlay_layout = new QGridLayout();
overlay_box->setLayout(overlay_layout);
m_enable_statistics = new GraphicsBool(tr("Various Statistics"), Config::GFX_OVERLAY_STATS);
overlay_layout->addWidget(m_enable_statistics);
auto* utility_box = new QGroupBox(tr("Utility"));
auto* utility_layout = new QGridLayout();
m_dump_textures = new GraphicsBool(tr("Dump Textures"), Config::GFX_DUMP_TEXTURES);
m_dump_objects = new GraphicsBool(tr("Dump Objects"), Config::GFX_SW_DUMP_OBJECTS);
utility_box->setLayout(utility_layout);
utility_layout->addWidget(m_dump_textures, 1, 1);
utility_layout->addWidget(m_dump_objects, 1, 2);
auto* debug_box = new QGroupBox(tr("Debug Only"));
auto* debug_layout = new QGridLayout();
m_dump_tev_stages = new GraphicsBool(tr("Dump TEV stages"), Config::GFX_SW_DUMP_TEV_STAGES);
m_dump_tev_fetches =
new GraphicsBool(tr("Dump Texture Fetches"), Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
debug_layout->addWidget(m_dump_tev_stages, 1, 1);
debug_layout->addWidget(m_dump_tev_fetches, 1, 2);
debug_box->setLayout(debug_layout);
#ifdef _DEBUG
utility_layout->addWidget(debug_box, 2, 1, 1, 2);
#endif
auto* object_range_box = new QGroupBox(tr("Drawn Object Range"));
auto* object_range_layout = new QGridLayout();
m_object_range_min = new QSpinBox();
m_object_range_max = new QSpinBox();
for (auto* spin : {m_object_range_min, m_object_range_max})
{
spin->setMinimum(0);
spin->setMaximum(100000);
}
object_range_box->setLayout(object_range_layout);
object_range_layout->addWidget(m_object_range_min, 1, 1);
object_range_layout->addWidget(m_object_range_max, 1, 2);
main_layout->addWidget(rendering_box);
main_layout->addWidget(overlay_box);
main_layout->addWidget(utility_box);
main_layout->addWidget(object_range_box);
setLayout(main_layout);
}
void SoftwareRendererWidget::ConnectWidgets()
{
connect(m_backend_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); });
connect(m_object_range_min, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
[this](int) { SaveSettings(); });
connect(m_object_range_max, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
[this](int) { SaveSettings(); });
}
void SoftwareRendererWidget::LoadSettings()
{
for (const auto& backend : g_available_video_backends)
{
if (backend->GetName() == SConfig::GetInstance().m_strVideoBackend)
m_backend_combo->setCurrentIndex(
m_backend_combo->findText(tr(backend->GetDisplayName().c_str())));
}
m_object_range_min->setValue(Config::Get(Config::GFX_SW_DRAW_START));
m_object_range_max->setValue(Config::Get(Config::GFX_SW_DRAW_END));
}
void SoftwareRendererWidget::SaveSettings()
{
for (const auto& backend : g_available_video_backends)
{
if (tr(backend->GetDisplayName().c_str()) == m_backend_combo->currentText())
{
const auto backend_name = backend->GetName();
if (backend_name != SConfig::GetInstance().m_strVideoBackend)
{
SConfig::GetInstance().m_strVideoBackend = backend_name;
emit BackendChanged(QString::fromStdString(backend_name));
}
break;
}
}
Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_START, m_object_range_min->value());
Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_END, m_object_range_max->value());
}
void SoftwareRendererWidget::AddDescriptions()
{
static const char* TR_BACKEND_DESCRIPTION =
QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
"slow and only useful for debugging, so you'll want to use either Direct3D or "
"OpenGL. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it's recommended to try both and "
"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
static const char* TR_DISABLE_XFB_DESCRIPTION = QT_TR_NOOP(
"Disable any XFB emulation.\nSpeeds up emulation a lot but causes heavy glitches in many "
"games "
"which rely on them (especially homebrew applications).\n\nIf unsure, leave this checked.");
static const char* TR_SHOW_STATISTICS_DESCRIPTION =
QT_TR_NOOP("Show various rendering statistics.\n\nIf unsure, leave this unchecked.");
static const char* TR_DUMP_TEXTURES_DESCRIPTION =
QT_TR_NOOP("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave "
"this unchecked.");
AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
AddDescription(m_disable_xfb, TR_DISABLE_XFB_DESCRIPTION);
AddDescription(m_enable_statistics, TR_SHOW_STATISTICS_DESCRIPTION);
AddDescription(m_dump_textures, TR_DUMP_TEXTURES_DESCRIPTION);
}