175 lines
6.3 KiB
C++
175 lines
6.3 KiB
C++
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/Config/Graphics/SoftwareRendererWidget.h"
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#include <QComboBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Config/Graphics/GraphicsBool.h"
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#include "DolphinQt2/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt2/Settings.h"
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#include "UICommon/VideoUtils.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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SoftwareRendererWidget::SoftwareRendererWidget(GraphicsWindow* parent) : GraphicsWidget(parent)
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{
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CreateWidgets();
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connect(parent, &GraphicsWindow::BackendChanged, [this] { LoadSettings(); });
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LoadSettings();
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ConnectWidgets();
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AddDescriptions();
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}
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void SoftwareRendererWidget::CreateWidgets()
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{
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auto* main_layout = new QVBoxLayout;
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auto* rendering_box = new QGroupBox(tr("Rendering"));
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auto* rendering_layout = new QGridLayout();
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m_backend_combo = new QComboBox();
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m_disable_xfb = new GraphicsBool(tr("Disable XFB"), Config::GFX_USE_XFB, true);
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rendering_box->setLayout(rendering_layout);
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rendering_layout->addWidget(new QLabel(tr("Backend:")), 1, 1);
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rendering_layout->addWidget(m_backend_combo, 1, 2);
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rendering_layout->addWidget(m_disable_xfb, 2, 1);
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for (const auto& backend : g_available_video_backends)
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m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()));
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auto* overlay_box = new QGroupBox(tr("Overlay Information"));
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auto* overlay_layout = new QGridLayout();
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overlay_box->setLayout(overlay_layout);
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m_enable_statistics = new GraphicsBool(tr("Various Statistics"), Config::GFX_OVERLAY_STATS);
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overlay_layout->addWidget(m_enable_statistics);
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auto* utility_box = new QGroupBox(tr("Utility"));
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auto* utility_layout = new QGridLayout();
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m_dump_textures = new GraphicsBool(tr("Dump Textures"), Config::GFX_DUMP_TEXTURES);
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m_dump_objects = new GraphicsBool(tr("Dump Objects"), Config::GFX_SW_DUMP_OBJECTS);
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utility_box->setLayout(utility_layout);
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utility_layout->addWidget(m_dump_textures, 1, 1);
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utility_layout->addWidget(m_dump_objects, 1, 2);
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auto* debug_box = new QGroupBox(tr("Debug Only"));
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auto* debug_layout = new QGridLayout();
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m_dump_tev_stages = new GraphicsBool(tr("Dump TEV stages"), Config::GFX_SW_DUMP_TEV_STAGES);
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m_dump_tev_fetches =
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new GraphicsBool(tr("Dump Texture Fetches"), Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
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debug_layout->addWidget(m_dump_tev_stages, 1, 1);
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debug_layout->addWidget(m_dump_tev_fetches, 1, 2);
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debug_box->setLayout(debug_layout);
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#ifdef _DEBUG
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utility_layout->addWidget(debug_box, 2, 1, 1, 2);
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#endif
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auto* object_range_box = new QGroupBox(tr("Drawn Object Range"));
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auto* object_range_layout = new QGridLayout();
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m_object_range_min = new QSpinBox();
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m_object_range_max = new QSpinBox();
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for (auto* spin : {m_object_range_min, m_object_range_max})
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{
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spin->setMinimum(0);
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spin->setMaximum(100000);
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}
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object_range_box->setLayout(object_range_layout);
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object_range_layout->addWidget(m_object_range_min, 1, 1);
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object_range_layout->addWidget(m_object_range_max, 1, 2);
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main_layout->addWidget(rendering_box);
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main_layout->addWidget(overlay_box);
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main_layout->addWidget(utility_box);
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main_layout->addWidget(object_range_box);
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setLayout(main_layout);
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}
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void SoftwareRendererWidget::ConnectWidgets()
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{
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connect(m_backend_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_object_range_min, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
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[this](int) { SaveSettings(); });
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connect(m_object_range_max, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
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[this](int) { SaveSettings(); });
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}
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void SoftwareRendererWidget::LoadSettings()
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{
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for (const auto& backend : g_available_video_backends)
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{
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if (backend->GetName() == SConfig::GetInstance().m_strVideoBackend)
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m_backend_combo->setCurrentIndex(
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m_backend_combo->findText(tr(backend->GetDisplayName().c_str())));
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}
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m_object_range_min->setValue(Config::Get(Config::GFX_SW_DRAW_START));
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m_object_range_max->setValue(Config::Get(Config::GFX_SW_DRAW_END));
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}
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void SoftwareRendererWidget::SaveSettings()
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{
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for (const auto& backend : g_available_video_backends)
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{
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if (tr(backend->GetDisplayName().c_str()) == m_backend_combo->currentText())
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{
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const auto backend_name = backend->GetName();
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if (backend_name != SConfig::GetInstance().m_strVideoBackend)
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{
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SConfig::GetInstance().m_strVideoBackend = backend_name;
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emit BackendChanged(QString::fromStdString(backend_name));
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}
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break;
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}
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}
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Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_START, m_object_range_min->value());
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Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_END, m_object_range_max->value());
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}
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void SoftwareRendererWidget::AddDescriptions()
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{
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static const char* TR_BACKEND_DESCRIPTION =
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QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
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"slow and only useful for debugging, so you'll want to use either Direct3D or "
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"OpenGL. Different games and different GPUs will behave differently on each "
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"backend, so for the best emulation experience it's recommended to try both and "
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"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
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static const char* TR_DISABLE_XFB_DESCRIPTION = QT_TR_NOOP(
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"Disable any XFB emulation.\nSpeeds up emulation a lot but causes heavy glitches in many "
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"games "
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"which rely on them (especially homebrew applications).\n\nIf unsure, leave this checked.");
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static const char* TR_SHOW_STATISTICS_DESCRIPTION =
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QT_TR_NOOP("Show various rendering statistics.\n\nIf unsure, leave this unchecked.");
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static const char* TR_DUMP_TEXTURES_DESCRIPTION =
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QT_TR_NOOP("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave "
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"this unchecked.");
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AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
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AddDescription(m_disable_xfb, TR_DISABLE_XFB_DESCRIPTION);
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AddDescription(m_enable_statistics, TR_SHOW_STATISTICS_DESCRIPTION);
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AddDescription(m_dump_textures, TR_DUMP_TEXTURES_DESCRIPTION);
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}
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