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Debugger
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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2009-11-14 17:08:32 +00:00 |
W32Util
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Debugger for DX9 plugin.
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2009-09-02 06:33:41 +00:00 |
BPFunctions.cpp
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this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
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2009-10-10 23:36:18 +00:00 |
CPStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DBase.cpp
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Big Commit this will break a lot, fix a lot, but i thing is a good step:
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2009-11-08 20:35:11 +00:00 |
D3DBase.h
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Big Commit this will break a lot, fix a lot, but i thing is a good step:
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2009-11-08 20:35:11 +00:00 |
D3DShader.cpp
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
D3DShader.h
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D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
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2009-09-02 04:10:40 +00:00 |
D3DTexture.cpp
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
D3DTexture.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DUtil.cpp
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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2009-11-14 17:08:32 +00:00 |
D3DUtil.h
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Big Commit this will break a lot, fix a lot, but i thing is a good step:
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2009-11-08 20:35:11 +00:00 |
DLCompiler.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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D3D: fix the wire frame option
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2009-10-30 11:03:50 +00:00 |
DlgSettings.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
EmuWindow.cpp
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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2009-11-14 17:08:32 +00:00 |
EmuWindow.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
FramebufferManager.cpp
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Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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2009-11-10 12:45:03 +00:00 |
FramebufferManager.h
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Big Commit this will break a lot, fix a lot, but i thing is a good step:
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2009-11-08 20:35:11 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
NativeVertexFormat.cpp
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D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
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2009-09-19 10:46:25 +00:00 |
PixelShaderCache.cpp
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Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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2009-11-10 12:45:03 +00:00 |
PixelShaderCache.h
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Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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2009-11-10 12:45:03 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Render.cpp
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Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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2009-11-10 12:45:03 +00:00 |
TextureCache.cpp
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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2009-11-14 17:08:32 +00:00 |
TextureCache.h
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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2009-11-14 17:08:32 +00:00 |
Utils.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Utils.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Vec3.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexManager.cpp
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when dumping shaders from VertexManager.cpp, don't overwrite old ones.
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2009-11-01 02:03:26 +00:00 |
VertexManager.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
VertexShaderCache.cpp
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Big Commit this will break a lot, fix a lot, but i thing is a good step:
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2009-11-08 20:35:11 +00:00 |
VertexShaderCache.h
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Big Commit this will break a lot, fix a lot, but i thing is a good step:
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2009-11-08 20:35:11 +00:00 |
XFStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
main.cpp
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D3D: change window startup a bit (pretty minor but it's just to get me started :P)
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2009-10-28 22:40:18 +00:00 |
main.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
resource.h
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re-apply the warning fixes to Source\Plugins\Plugin_VideoDX9\Src\resource.h from r4555
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2009-11-14 17:39:02 +00:00 |
resource.rc
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EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
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2009-10-07 19:54:56 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |