dolphin/Source
Techjar 797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
..
Android Android: update dependencies 2021-07-25 16:23:18 -04:00
Core VI: Implement post-scanout XFB output 2021-08-03 23:37:50 -04:00
DSPSpy DSPSpy: fix $prod printing 2021-07-25 15:15:15 +01:00
DSPTool Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
PCH treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
UnitTests Merge pull request #9600 from Bonta0/mgba-pr 2021-07-21 02:36:43 -04:00
VSProps Merge pull request #9600 from Bonta0/mgba-pr 2021-07-21 02:36:43 -04:00
.clang-format Require clang-format 9 and reformat source code 2020-01-08 22:18:15 +01:00
CMakeLists.txt CMake: Build with -std:c++latest for MSVC 2021-03-03 23:44:35 +01:00
dolphin-emu.sln Externals: Integrate mGBA as a submodule 2021-07-13 16:39:29 +02:00