dolphin/Source/Core/VideoBackends/D3D
skidau 7bc78827ed Merge pull request #1574 from degasus/profiler
Common: Add a built-in profiler
2014-12-04 13:22:31 +11:00
..
D3D.vcxproj D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3D.vcxproj.filters D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DBase.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DBlob.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DBlob.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DShader.h D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DState.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DState.h D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DTexture.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DTexture.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
D3DUtil.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DUtil.h Kill off some usages of c_str. 2014-03-14 13:51:23 -04:00
FramebufferManager.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
FramebufferManager.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
Globals.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
LineGeometryShader.cpp ShaderGen: Handle ShaderCode objects directly. 2014-11-23 14:24:09 +01:00
LineGeometryShader.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
NativeVertexFormat.cpp D3DBackend: Don't recompute ID3D11Layout. 2014-04-11 13:13:01 -07:00
PSTextureEncoder.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
PSTextureEncoder.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
PerfQuery.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
PerfQuery.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp D3D: Clean up brace placements 2014-08-30 18:06:47 -04:00
PixelShaderCache.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
PointGeometryShader.cpp ShaderGen: Handle ShaderCode objects directly. 2014-11-23 14:24:09 +01:00
PointGeometryShader.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Render.cpp Merge pull request #1574 from degasus/profiler 2014-12-04 13:22:31 +11:00
Render.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
Television.cpp Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
Television.h Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
TextureCache.cpp BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureCache.h TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
TextureEncoder.h BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
VertexManager.cpp D3D: RestoreState no longer resets PS resources 2014-10-27 00:02:30 +01:00
VertexManager.h D3D: Use two buffers for VertexManager 2014-10-26 23:38:15 +01:00
VertexShaderCache.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
VertexShaderCache.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
VideoBackend.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
XFBEncoder.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
XFBEncoder.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
main.cpp VideoConfig: Limit the Stereo 3D option to the OpenGL backend. 2014-11-23 14:27:38 +01:00
main.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00