dolphin/Source/Plugins/Plugin_VideoOGL/Src
degasus d73c950623 cache texture bindings 2013-01-19 01:06:34 +01:00
..
FramebufferManager.cpp use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
FramebufferManager.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
GLUtil.cpp fix warnings 2013-01-11 21:24:59 +01:00
GLUtil.h swap() by blitting 2013-01-03 12:33:18 +01:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
PixelShaderCache.cpp report glsl shader warings as errors 2013-01-18 12:49:48 +01:00
PixelShaderCache.h move efb2ram shaders to textureCache 2013-01-11 15:24:43 +01:00
PostProcessing.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp move utils texture to sampler 8+9 2013-01-19 00:39:31 +01:00
ProgramShaderCache.h remove texture sampler from uniform list 2013-01-19 00:12:02 +01:00
RasterFont.cpp move utils texture to sampler 8+9 2013-01-19 00:39:31 +01:00
RasterFont.h also use shaderCaches in rasterFont 2012-12-28 00:52:44 +01:00
Render.cpp move utils texture to sampler 8+9 2013-01-19 00:39:31 +01:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
TextureCache.cpp cache texture bindings 2013-01-19 01:06:34 +01:00
TextureCache.h add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
TextureConverter.cpp move utils texture to sampler 8+9 2013-01-19 00:39:31 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
VertexManager.h only use one buffer, orphaning should do the rest 2012-12-15 17:28:58 +01:00
VertexShaderCache.cpp report glsl shader warings as errors 2013-01-18 12:49:48 +01:00
VertexShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
main.cpp only use rgba for opengl 2013-01-14 23:43:51 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00